Slashdot Mirror


EVE Online's Next Frontier

If you look at the graphs over at MMOGChart.com, most of the lines that aren't WoW seem to be heading downwards. The little engine that could, though, is personified by the Icelandic dynamo EVE Online. FiringSquad has an interview with CCP Senior Producer Nathan Richardsson. He discusses the popularity of EVE right now, and goes into some of the company's plans for making sure the game stays that way in the future. From the article: "This iterative process is based largely on our crazy future views of how EVE should be and a lot on player feedback. We then want to do some revolutionary stuff to the EVE universe and then evolution comes and bites us in the ass, reminding us that it's not cool to always throw new stuff in, the current game needs to be constantly maintained and evolved. In the end, we're never happy and I guess this is part of what is fuelling our continued passion for EVE."

2 of 135 comments (clear)

  1. Re:Screenshots... by Winterblink · · Score: 5, Informative

    Hit the EVE site and go to their movies section. All of the videos show actual gameplay, though frequently the interface is removed (key combo in the game). There are segments in most videos that show everything.

    Alternately, this forum on the site, which is freely accessible without requiring an account, has links to a ton of player created videos.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  2. On EVE by brennz · · Score: 5, Insightful

    I'm playing EVE right now.

    EVE I consider somewhat like Shadowbane-in-space, without the sb.exe and with a far better engine.

    EVE graphics are great. Far better than anything else on the market that is an MMO.

    I love the depth of EVE - you can trade, mine, pirate (PK), pvp, run NPC missions, or kill NPC pirates.

    The huge amount of players online at any given time is great too - it isn't like standard MMOs with everything being on seperate servers.

    EVE has a different levelling system also - basically time based. You set a skill up, it finishes after a set amount of time. No need to kill a mob over and over again, then move on to tougher mobs. Just time, based on the attributes of your character.

    EVE requires a high performance system in order fully experience it in all its glory. I am using a p4 2.8 C, 1 GB ram, gf fx 5900 ultra typically at 100hz @1024x768 and my framerate is somewhat substandard. Going to build a new system specifically for this.

    Also, alt usage is rampant in EVE. Because you can only train up one character at a time, a significant % of people run alts. I know of people that have as many as 5 accounts!

    EVE's territorial, and risk vs. reward system is far superior to most other modern MMOs. In most other MMOs, there is no risk really, because of the watered down pvp. You die in WOW, you basically lose nothing. Not so in EVE. Dying in EVE can be seriously painful because of the massive expense of well fitted ships.

    My only gripes with EVE is the time based levelling has some of the oldest players nearly at 55 million skill points (SP) so newer players cannot dream of competing with them, not for years. There is significant amount of time to be spent in your initial learning tree, and follow on into chosen skills based on your professions.