The Long Road for Call of Duty 3
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles.
That said, it would be a different kind of FPS if they did it right - the player as an American commander in VietNam, where you have to make ethical decisions about who to fight (with lots of noncombatants or ambiguously aligned personnel), what villages to destroy, and what kind of force to use, all of which affect your ability to achieve some kind of overally strategic goal, like territorial pacification.
If you don't know where you are going, you will wind up somewhere else.
After the screwing that the long-standing CoD community got with CoD2, I think that a lot of people are going to think twice about purchasing another Call of Duty or Infinity Ward title. Infinity Ward made a conscious decision to dumb down their multiplayer (because of the XBox360), kiss up to Microsoft, and release an extremely flawed multiplayer game really got under the skin of most of the die-hard fans. While the single-player was excellent, it wasn't enough to offset the travesty which the multiplayer fanbase got stuck with. Patch 1.4 and most of the issues still aren't fixed.
It didn't help that the "all-new from-the-ground-up" Call of Duty 2 was actually just Call of Duty 1 with a slightly upgraded rendering engine and dumbed-down interface. Serious bugs, including server-crashing exploits that were known from the original game were all present when CoD2 released ("all new", huh?) - and code was found that indicated the fixes were bypassed to rush the product to market. It didn't help that they released the multiplayer without ANY cheat protection. It didn't help that Grant Collier (President of IW) pissed all over the mapping and modding community.
While the guys at Treyarch are great, the decision to go console-only on this title isn't going to make their PC-based fans any happier.
Grant Collier and Infinity Ward need a serious reality check - you don't survive long in the gaming industry by spitting on you customer base, especially when they're who put you on the map in the first place. While they can trot out whatever server stats they care to, it's a known fact that CoD2 is withering on the vine (something like 1% of available server slots are actually in use).
Most of the CoD players I know (and I know 100s from League and clan play) will never purchase another IW product or any further CoD titles. Best of luck to Treyarch, but Infinity Ward can rot for all that most serious players care.