New Eternal Darkness Titles Promised
1up reports that Silicon Knights, maker of the Too Human and Eternal Darkness games, have promised they plan to return to Eternal Darkness at some point in the future. I wouldn't hold your breath for it, though. Any sequel to the Lovecraft-inspired horror title will be some time in coming. From the article: "'Although this [Eternal Darkness 1] is just one story we had in mind for the Eternal Darkness universe, there are even more manipulations, great ancients, and numerous other stories to tell...' The outspoken developer continues on by describing how their plans for Eternal Darkness tie into Too Human, as well; the upcoming trilogy represents an evolution of the studio's concept for Eternal Darkness. Instead of holding off on sequel treatments, however, they've instead decided to plan an overarching three-part story from day one. "
It is not a game, it is a screensaver !
Not a poxy computer game, no, I Lucifer, lord of all that is dark and fun, will bring the real thing to you all within the next 3 months.
:)
Eternal Darkness.
No moonlight. No starlight. No damn sunlight. Just darkness.
fo'real.
However I require minions - hence I appeal here amongst the dark dwellers, the basement lurkers, the sunlight avoiders - join me, and become all powerful - the meek shall rise in my dominion of pain and fire. Dark Fire. Very dark black evil fire. And chains and non-stop Industrial Noise. And Britney. My Eternal Kingdom of Darkness, With Me, and YOU, leading the afflicted, the ex-sunlight people.
Join me! Sign up here, today, and receive a free 'eternal darkness' ballpoint pen. Black ink, of course
Ya know, it helps if people are familiar with whatever the heck you're talking about, when you mention some sort of sequel.
http://cube.ign.com/articles/363/363071p1.html
"Developer Silicon Knights' psychological thriller Eternal Darkness: Sanity's Requiem [...]travels gamers through the depths of time and challenges them to complete quests using a dozen different characters[...]GameCube"
It's apparently some sort of Alone In The Dark survival horror thing, on the Gamecube.
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
SO awesome!
SEQUELS! THIS IS A FIRST IN THE VIDEO GAME INDUSTRY! No, but seriously: sequels should never be heralded as something great.
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I must agree Eternal Darkness was friggin' creepy with all the lights turned out, it was creepy in general until you figured out what was going on. Even worse with the surround sound going. My girlfriend won't even watch me play it late at night it creeps her out so much. It is honestly one of the "best games no one has really heard of" on the Cube. It didn't release to a lot of fanfare, and it died out pretty quick... I've still got my copy mainly because I haven't totally completed it yet, just have to work up the nerve to go through it one more time to see the real ending.
Eternal Darkness: Sanity's Requiem is one of the best games for the Gamecube, putting it squarely among the top games of this ending generation.
You could call it a "survival horror" and leave it at that, but it hardly seems much like Silent Hill or Resident Evil. In those games, the fear is created by the big scary monster in the next room. You can eventually desensitize yourself to that kind of fear by playing on the assumption that there's a monster around every corner.
In Eternal Darkness the fear is created by the sense that you are losing your mind. There are hundreds of little tricks the game uses to mess with your mind, and they're so varied and frequent that at least a few of them will catch even the most hardened player off guard.
On top of the sanity system, the game has a fantastic atmosphere that's Lovecraft-inspired but spans many different eras in human history. You'll play in Ancient Persia, Medieval Europe, 1950's America- and each time as a different (and likely doomed) protagonist.
There's also some fairly complex (in console terms) magic and combat systems.
If you own a Gamecube, this game is very much worth playing (or even owning). It can easily be found used for under $10.
I wouldn't hold yours either, Zonk. Holding my own does me just fine thankyouverymuch.
As far as I know, Nintendo has the rights to the IP for Eternal Darkness, since they published it as a 2nd party title. Also, the split between Nintendo and Silicon Knights was somewhat rancorous as I understand it. Given that, it seems unlikely that a sequel will happen unless Silicon Knights can persuade a publisher to buy the IP from Nintendo.
The only other viable situation would be for the game to come out on the Wii, but that wont happen unless the poeple at Ninendo or those at Silicon KNights that were central to the split have parted ways or something.
Of course, I could just be wildly mistaken about who currently holds the rights to the IP.
END COMMUNICATION
The best Eternal Darkness game is/was a MUD. If you don't know what a MUD is, stop reading now.
ED the MUD was much more engaging than this semi-brainless clicking that these people call a game. Plus it comes with the good things that a MUD will provide, like actually having to learn how to type faster than 20 WPM, and how about using your imagination to picture what is happening in the game rather than someone else's ideas of what something should look like? Graphics aren't everything, at least not for *some* people.
TLF
I do not respond to cowards. Especially anonymous ones.
Ya know, it helps if people are familiar with whatever the heck you're talking about, when you compare a game to some sort of other game.
r ktrilogy/review.html
http://www.gamespot.com/pc/adventure/aloneintheda
"The Alone in the Dark games cast you as private eye Edward Carnby (in the first game you can also play as a woman named Emily Hartwood), investigating a series of deaths and disappearances, all of which are
linked to the occult or the supernatural."
It's apprently some sort of nothing-like-eternal-darnkness survival myster thing, on PC.
Why does this promise of a sequel merit a Slashdot article?
Maybe it can be considered a decent niche game, but nothing major.
I received it bundled with my Gamecube, but I gave up after 3 hours of play: I was bored.
The cool part: the "insanity" concept. Nothing new but it worked rather well.
The bad part: which zombie size do you want today? S/M/L? Because that is the only monster you will see for hours. Ahhh, another room full of: 3 Small zombies, 2 medium ones and one big one. Woah, exciting...
Anyway, if you liked Eternal Darkness, probably you should consider playing Fahrenheit (Indigo Prophecy).
You're obviously quite capable of using Google. Why are you complaining?
Honestly, the people most interested in this story are the ones who know what it is. It's easy enough to skip the story if you don't know.
I can't really see that happening...
(sorry!)
actually i hear you have to beat it 3 times to get the "ultimate ending"
Yeah, I'd heard that the game plays a lot of tricks. I finally got around to getting it a couple of weeks ago - I went through the intro and was about 1 minute into the game and then I wasn't totally surprised when the screen froze. I was a bit more confused when nothing I did could make anything happen. Then downright spooked when I turned the gamecube off and the image was still there.
:)
It turns out my VGA adaptor broke.
I quit!
It's apparently some sort of Alone In The Dark survival horror thing, on the Gamecube.
The major draw for Eternal Darkness was the 'insanity effects'. As whatever character you were playing at the moment ran into more zombies, flying deamons and whatnot, your sanity meter would drop. At first the effects are subtle, bells ringing, small objects moving. However, as your meter neared depletion, the effects would go far further. Attacks from non-existant monsters, random head explosions, and my favorites, the ones that would fuck with the player. The ones I can remember are the game making it look like your tv volume was being turned down, or the channel changes. My favorite is when you tried to save and it flashed "Deleting File" instead of Saving.
-Alex
Yup, I've beaten it twice. Just haven't found the nerve/angst/time to finish it a third time.
Nintendo owns the IP for Eternal Darkness. That doesn't prohibit Silicon Knights from working with Nintendo for a sequel. From what I have heard, the split was pretty amicable.
From what Dyack has to say in an interview here, SK learned a lot from Nintendo and here he stated that future games with Nintendo would be a possibility.
They probably have some rough storyline ideas and could even have some Wiimote gameplay ideas. Dyack bringing up Eternal Darkness again means that there could be talks... or not. It could be just speculation. I'm hopeful though, but hey, I'm a long time fan of SK from back when I played Steel Empire.
They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.
A popular one was the GC equivalent of a BSOD.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I've actually seen much of it played.
The game runs a lot like a survival horror game, although it's told as a multi-part story in many different times with many different characters. The story is tied together with a main character who reads the events of the other chapters in a book, as pages are found throughout her dead grandfather's house, although you don't get to do much fighting with her until the end.
Interestingly for such a dark storyline, there are surprising moments of humor once in a while, mostly through the insanity effects but also in the story every once in a while.
There's some interesting game design elements too. What you do in earlier chapters can affect the game in later ones, as all the characters are tied together with the linking device of the Necronomicon-like book, which is in all the chapters and carries spells discovered in past levels forward into the game. There are a few spell components that aren't sure-finds, encouraging a little exploration beyond the call of duty, and it's possible to find the components of (and even cast!) spells before their recipes are discovered in the game.
Another cool element is a type of enemy who doesn't actually damage you, but attacks by teleporting you into a special level. Sometimes it's actually a good idea to let youself be thus captured, as you can sometimes get your health, magic or sanity levels restored through a visit to those places.
How many of us have even played it? Frankly, they shot themselves in the foot (with a rather large gun) when they chose to make it 100% exclusively Nintendo. Then, while they were at it, they shot themselves in the other foot by choosing quite possibly the least popular Nintendo system ever, the Gamecube (N64 sucked, but, a lot of people bought them just because it was Nintendo and prior to that it felt like they could do no wrong, so they should have stuck with their original plans there.) Anyone want to bet that they'll make Eternal Darkness 2 (or whatever it will be called) for the Nintendo Pee (oh wait, Wii just SOUNDS like it means pee, sorry.) The jury is still out on what will happen there, but, the fact is, every time a company chooses exclusivity, they are pulling out a gun and shooting themselves in a foot. Seriously, how many people really have every system? Sure there are a few, but, most of us just get whichever one has the most games we like and don't buy every single console ever made.)
Oh, and before anyone decides I'm a Nintendo hater, I've personally owned a NES and a SNES (crap, I still play SNES games every now and then,) played a friend's N64 fairly often (though there wasn't much worth playing, so I tended to play my own PSX a heck of a lot more.) I also think that the GBA actually has its merits (like a mini SNES, but, more importantly, it has some decent games a few of which I have enjoyed.) It's not from lack of experience that I judge. I saw firsthand that the N64 and its games basically consisted 100% of "oh lookie at the shiny ultra-low polygon 3D graphics version of a game you used to play in 2D and please be distracted by the 64-bit graphics long enough to not notice that the 2D version of the game was 10x better than the 3D-ized version. From what I've heard Gamecube wasn't much better (but then I never cared enough to get one since it has basically nothing I want. Yeah, I bought a PS2 instead.)
If they decide to remake Eternal Darkness (and its possible sequals) for PC, we'll talk. Until then, I'll never even SEE the game. Now I have seen a lot of old games get remade for PC (Fable TLC anyone?) but it is true that usually it's just the XBox games since they are so easy to convert to PC and rather a few PSX games (many of which I would swear are just using a built-in emulation) which is usually just because they are so popular (or at least the company making them thinks they will be.) I think I recall having heard of some N64 game a while back, but, certainly you don't see many at all, and I don't think I can recall having heard of one GC game ported to PC. I don't care how good Eternal Darkness and its sequals may have been if I never get to play any of them...
ED:SR was a great game. Wonderful horror effects, nice puzzles, good story, good mood, everything was in its place. Especially the idea to play with the player's perception, to have him "loose his mind" with effects like it telling you your controller isn't plugged in (while your character seems to get eaten by the monsters, only to drop you back to the point before the incident and your character whimpering about him losing his mind), your save games are gone or similar little gimmicks all added to a nice immersion. I dimly remember that, after the first 3 chapters or so, they added some kind of cheap credits, giving you the impression it's over and you should go buy the sequel if you want to see the real end...
Even the "reuse" of places, something I usually loathe in games because it makes it look cheap, was very well explained in the story, the places grew from level to level and it was quite interesting to see them "develop" and change during the centuries. A small chapel from the 8th century turns, in a later level, into a cathedral (about 15th century), which is then used as a military hospital during WW1.
What bugged me to no end was its length. It was simply too short. First game lasted 20 hours, replays can be done in just under 5. And there's little reason to replay it. Aside of beating it with all the 3 available "gods" (and thus get to see the ultimate ending), I found no "easter egg", no goodie to be unlocked, no bonus to be had.
If they manage to give it more story and longer gameplay, this is going to define new standards for the horror genre.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Yea, geting certain spells before you 'learn' them was a great way to increase your longevity. Especialy when you found the mantorok rune. Then you could regen all 3 pools at once, and make your weapon effective against any type of monster. It was the one rune you always wanted to get A.S.A.P., but could only get it with that indiana jones look-alike guy.
I love to slaughter the english language.
My favourites were :- Thank you for playing the demo version of the game, now please purchase the full copy & completing a room full of baddies only to find it was a dream and you had to do it all again for real.
For some reason, as I was reading this, I kept thinking that they were talking about Heart of Darkness
Technoli
They better more thought out pillars of bone in the sequel. Fresh human bodies suck for construction work; once they start decomposing, the weight of the structure can cause a collapse. I'm just sayin' is all.
Yeah, but Pure Evil holds it all together. It's like epoxy resin, that Pure Evil.
Your courageous and selfless spelling corrections have made me a better person.