Gaming Mags Worth Their Ink
eToyChest takes a look back at five gaming magazines worth subscribing to. Tellingly, four out of five are no longer published. From the article: "What can be said about Next Generation Magazine that would truly do it justice? In its seven-year run starting in 1995, Next Generation virtually defined what good game journalism should be in the U.S. Interviews with prominent industry figures, even those unrelated to game-making such as Henry Jenkins of M.I.T. and Senator Joseph Lieberman were erudite and informative. Imagine what fun they would have had with Jack Thompson." As I've said before, Futurenet's Edge is my personal favorite print magazine. What is yours?
Give us back the three-page BASIC code listings that took hours to type in and then didn't work. Bring back the fun.
Argh.
I used to read PC Gamer when I was in high school. Each issue was at least half an inch thick. Now they are a lot smaller, somewhere around 1/4 inch thick. Also, the demos that they include have really started to suck. They used to be quite large, usually the full game without all the maps. Now they usually include cutscenes, or playable demos with only 1 or 2 maps. At least that's the way it was when I stopped buying it. Can't say if the demos have improved, but last time I looked at a copy, the magazine was still pretty small, and still cost just as much as it originally did.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
That all said, I don't think a mag like Next Gen would work today; there was a large element of it that was educating a whole class of gamers about the absolute state of the art as we moved from 2D to 3D (I'm thinking about the features we did on AI and AL, 3D, the NextGen Lexicon, that '98 how to get a job feature, the in-depth technical coverage of the machines, etc.) and in a sense Next Gen readers really did know a lot more than readers of EGM or GamePro at the time. That isn't true today -- your average EGM reader is as well informed about games and the game industry as anyone else, and anything you don't understand (mipmapping or perspective correct texture mapping in the old days, bump mapping or normal mapping today), you can learn about with a four second Google search. I loved NextGen, but there's just not as much of a need for that kind of magazine today in terms of the info it presented.
Today, I think Game Informer and EGM and Play all do a great job with coverage that well exceeds what we did on NextGen in every area (compare Play's interview with David Jaffee to anything done in NextGen), but they all have their own unique tone, and I do miss NextGen's hardcore tone. I still think our salture to subscribers, where we ran every subscriber's name in a special HARDCORE campaign that lasted months, was one of the coolest things ever.
Dude, I think I can see my house from here.