Fun vs. Casual At EA
Game Tycoon has up an interview with Todd Kerpelman, the Creative Director for EA's Pogo Games. Pogo specializes in the market of 'casual games,' and the site quizzes him on what it takes to make simple games fun. From the article: "If you want to focus more on casual games, I think it's a common trap for game designers (myself included) to come up with some idea that's innovative or clever, and we end up being so impressed by our cleverness, that we often overlook the fact that there's a simpler (and probably more fun) solution out there. So maybe the issue isn't that there's "fun" stuff that doesn't make for popular games, but there's 'clever' stuff that we often mistake for 'fun.'"
"At this point, the suits will perform a dark ritual that will summon a demon who will command them to find a way to rape the casual gamers and milk them for all they're worth, such as by charging a higher monthly fee for an "accelerated account" that will be capped at the number of hours you can play it per month, but will allow you to advance in the game faster (such as by getting more XP per kill). I'm actually surprised nobody has thought of that model yet. But yeah, my big fear is that EA will say "casual gamers won't buy as much as hardcore gamers, but maybe we can charge them more for less"."
*rolls eyes*
Don't you have some dishes that need washing? Seriously! Sometimes you people are too much. Obviously what EA does doesn't matter to those who aren't customers.