Fun vs. Casual At EA
Game Tycoon has up an interview with Todd Kerpelman, the Creative Director for EA's Pogo Games. Pogo specializes in the market of 'casual games,' and the site quizzes him on what it takes to make simple games fun. From the article: "If you want to focus more on casual games, I think it's a common trap for game designers (myself included) to come up with some idea that's innovative or clever, and we end up being so impressed by our cleverness, that we often overlook the fact that there's a simpler (and probably more fun) solution out there. So maybe the issue isn't that there's "fun" stuff that doesn't make for popular games, but there's 'clever' stuff that we often mistake for 'fun.'"
Ebay = accelerated accounts. It's already happened, but the MMO game makers are either a little slow to get on the bandwagon or terrified of the PR nightmare of market forces kicking the crap out of gameplay.
Personally, I think any game where players want to skip ahead that badly has serious design issues to begin with. I can't believe that anyone plays the current generation of MMO games, because they are all straight-up retarded.
If P.T. Barnum had lived long enough to see the internet, he'd have had to change 'There's a sucker born every minute' to 'There's a retard born every minute'. Then he'd have married Lowtax and proceeded to make WoW, but with lots of circus animals instead of orcs.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin