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EA Confirms Major Wii Support

Electronic Arts has confirmed they are 100% committed to the Nintendo Wii, reports Gamasutra. The largest game publisher in the U.S. has revealed six games currently in production for the console, which is scheduled to launch sometime in the Fall. From the article: "The EA statement on the matter comments: 'Each title will remain true to the hallmarks of its franchise but is being designed to maximize the power of the Wii hardware and take full advantage of the uniqueness and innovation of its one-of-a-kind controller.'"

4 of 150 comments (clear)

  1. No original IPs by scrabbleguy · · Score: 4, Insightful

    It seems FTA that none of the six titles are original though. They are all new versions of old franchises and multiplatform titles (like The Godfather.) It's a little bit disappointing that we're not seeing more original works.

  2. "true to its fanchise"? by numbski · · Score: 5, Insightful

    Translation - they're all going to be sequels. No original content from us. We're EA, what did you expect?

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  3. Re:Did Hell Freeze Over? by AuMatar · · Score: 4, Insightful

    From an engine standpoint, yes. From a playing standpoint- no. Pointing and moving the controller are entirely new control techniques for the player, using them as gameplay elements is innovation.

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  4. Re:Wii and PS3 Love At EA by Chris+Burke · · Score: 5, Insightful

    He says the controller now is about as exciting as analog joypad input - can't really imagine going without it but nothing you really are thinking about when you use it everyday.

    Sounds perfect. I wouldn't want it any other way. Any other way would imply that the controller was difficult to get used to. Just like the first use of an analog controller in Mario 64 seemed weird and exciting just on its own, pretty soon I got used to it and was more interested in how I could make mario run around than specifically thinking about the analog controller.

    If the result of the Wii is that in the subsequent generation people consider motion-sensitive 3D-positioned controls to be both as fundamental and mundane as analog joysticks are today, then I don't think you could call it anything but a smashing success.

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