U.S. Game Sales Up 25% In June
Gamasutra is reporting that sales for the gaming industry were up 25% over last year in June. The results were significantly different than those expected by analysts, primarily driven by high demand for Nintendo's DS Lite handheld console and the videogames based on the Disney/Pixar film 'Cars'. From the article: "Figures from Nintendo claim that combined sales of both Nintendo DS hardware iterations amounted to just under 600,000 in June - a figure with which NPD's estimates of 593,000 agree. PSP sales for the month were put at 221,000, with no information yet available for the Game Boy Advance - which had previously beaten both new portable formats in the U.S."
From TFA: It's as if consumers woke up and decided to start gaming again
Pullleeeeeze! Every time sales are down from the prior year the industry is in a "slump" and doom and gloom projections about the industry are cast wide and far. Sales are up this year, so has the game industry turned itself around now? Oh wait, comparing this year's sales to last year's means next to nothing. Maybe, just maybe, there was nothing released comparable to the present demand for the DS Lite in June of '05?
Contact Nintendo directly. When the DS was near impossible to find, Nintendo still had a stock of replacement units on hand for warranty fulfillment. I understand they take your credit card number and mail you a new one. You mail yours back in the same box after you've gotten replacement. As long as they get yours within so many days, they don't charge your card at all.
Sunwalker Dezco for Warchief in 2016
It may be everyone who wants a 360 can now afford one. But apparently not all that many people want 360s. Even now that they're all available, the 360 this month sold less than the PS2 and less than half the rate of the DS.
Now, of course, we're talking about software sales here, and of course all those people buying 360s will want to get games to go with it. But that's also true of the people buying new PS2s and DSes. Meanwhile if we look at the second gamasutra story, the one with the game sales numbers, we see
So, the PSP and DS system-unit sales sum to nearly 3 times as much as the 360 sold, and the 360 was able to sell $66 million worth of software to the PSP and DS's $100 million. (This doesn't mean the same proportion of game-units were sold, though, since 360 games tend to cost sometimes up to $60, whereas DS and PSP games are cheaper). The $66 million in software sales isn't all that impressive-- this means, if I'm reading these numbers right ((78 + 158 + 287)/66) that the XBox 360 comprised a mere eight percent (8%) of software sales. Even if we assume that all of that is market growth (that is, we have to assume, probably falsely, that the 8% is entirely new sales and not just sales to people that, had there been no 360, would not have just spent the same amount of money on XBox games) the 8% there isn't enough to explain the 25% increase in sales from last year. It becomes even more clear the 360 is in no way driving software sales when we see:
So of the four games they consider to be the drivers of sales, none are 360 exclusives and only one was available on the 360 at all.
One would normally expect, I imagine, that just six months after launch, a hot new console would be a major driver of game sales. The XBox 360 is somehow not pulling this off.