Too Much Focus on the Beginning of Software Lifecycle?
rfreedman asks: "Most of the buzz on the web about software development tools, languages, and practices seems to concentrate on getting software developed as quickly as possible. Take, for example, the current huge hype about Ruby on Rails, and how it allows the creation of a CRUD web-database application x-times more quickly than every other environment. It seems to me that this concentration on initial construction of software ignores the issue of total cost of ownership. Most people who develop software also have to maintain it, and have to support changes to it over long periods of time. As has been discussed many times over the years, maintenance is the most expensive part of the software development life-cycle. I think that the software development community would be better served by discussions of how to build more robust, flexible, and maintainable software (thereby driving down TCO), than by the endless discussions that we currently see about how to build it quickly. What do you think?"
Now, how to convince the PHB's and the bean counters?
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The emphasis on fast devlopment is justified, at least from a business perspective, because first to market gives a huge advantage in software, not to mention the network effect. Sure the ability to maintain and upgrade software is somewhat important, but it doesn't matter so much if it takes a long time if you are already dominating the market. Similiarily start-ups don't care about these issues since they plan on being bought out before they matter. Yes these attitudes create serious problems and lead to poorly made software, but what can you do about it? (besides using open source)
Philosophy.
You have large maintnence costs because no one properly plans up front for the long term. People want to see something and they want to see something fast. No one sits down to write the proper documents, no one sits down to plan ahead, they think for the short term only. Which leads to long term problems down the road. At least, that is what I see as major issues on things i have worked on.
people don't want to make the initial investment to plan ahead, so they end up spending much more in development costs because no one decided where the product should go.
> What do you think?
:)
Spot on. It's funny to watch people do demonstrations of how quickly Ruby on Rails can be used to build something because it's exactly the same sort of thing that was used to promote WebObjects ten years ago and I know from experience what rubbish it is. For all but the most simplistic applications you have to abandon the mapping of form elements to the database because you need to do validation. If you start off with a RAD approach to problems to these pages and add validation as an afterthought they quickly degenerate into a horrible mess. There will be less of a problem in this respect with ruby on rails because the data layer is so primitive so there are some knots you can't even contemplate being tied into, but - um - what was the point of Ruby on Rails again?
I imagine that doing major schema refactors on Ruby on Rails apps would be a nightmare because there's no easy way to check that you've fixed all the breakages. Whereas if you use EOF or Cayenne and get a culture in your software where developers avoid using key-paths except in agreed spots it's quite easy - you make the change, fix the areas where you find compile problems and then its done.
Something I would be interested to see would be some sort of business logic layer that could emulate a JDBC adaptor. Then you could write your application against that and bind to it as though it were a schema, but in the background it would in fact have business logic behind it. This would allow a separation between business logic and presentation but still allow you to quickly bind applications up as you do in the RAD webapp tools.
Believe with me, my saplings.
One reason these tools get a lot of attention is that using them produces a measurable effect. It's the "bookkeeping fallacy": things that are easy to measure must be more important than things that are hard or impossible to measure.
I do think these rapid development tools can add a lot if they are used intelligently, which I think means using them to present concrete ideas and prototypes quickly, in order to gain understanding of the problem domain and to get user feedback. But I still think Fred Brooks's advice in The Mythical Man-Month is correct: plan to build the first version to throw away. You will in any case, and it's better not to deliver the rubbish to the customer.
The curse of IT has always been, "There's never time to do it right, but there's always time to do it over."
The contest for ages has been to rescue liberty from the grasp of executive power. -- Daniel Webster
As Douglass Adams said: the problem with things that can't possibly go wrong is that when they do go wrong, there's no way to fix them. When you accept the "easy" models promoted by some of the higher level languages, you might take the framework your using as far as it goes and realize that it doesn't go far enough. At that point you're stuck. For example, you may have written a powerhouse GUI application for a platform like .NET or Java and now that you've invested millions in development, you realize that there's nothing more you can do to optimize performance on that platform: your application is a memory hog and takes forever to load. It's still a good application, but your choice of development tools has put a hard limit on how far you can go. That's a tough spot to be in.
I think the problem isn't that there is too MUCH focus on the beginning of the software lifecycle. The problem is that there is too LITTLE focus on the beginning of the software lifecycle.
The beginning of the software lifecycle is supposed to consist of analysis and design - both of which can lead to the construction of a superior product if done right. The issue is that many of these "quick start" languages and frameworks make is easy for a programmer to dive right into the coding phase without considering the overall design of the system. Thus, they skip the beginning steps in the software lifecycle.
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www.moneybythenumbers.com
At least that's why I assumed rapid developement frameworks caught on.
There's also the fact that in many jobs a huge percentage of programs are run once, or maybe run once a day for a month... and maintainability isn't an issue. My previous employment was just that, lots of tasks that needed to be scripted, and then they were done. Occasionally a program become popular and had to be scaled up to repeated use, and then we did just that. But the rapid development was great for the ones that didn't, sometimes the code for them was garbage, but worked, and sometimes it was really well organized and easy to transform... but more importantly the tasks where completed in less total hours (programming + running) than if a human had to process the issues by hand.
Now, as someone who's a boss and cares alot about the dollars per hour, one of my constant frustrations is watching someone write a script for a run once application that takes 3 hours to write and debug, 5 seconds to run... while I'm paying them $30/hr, whereas they (or a better yet a $7.50/hr employee) could've done it by hand in 30 minutes.
The attitude you get when you hire children. Well designed apps are maintainable and last for much longer than the transient early career coders can believe. I have written application components that ran unchanged for more than a decade without any modification. Careful thought, proper design with comprehensive error detection and incremental testing during construction can produce an efficient proper solution that will stand the test of time. Enterprise applications often have lives of a decade or more. Banging out a new application in record time is useless if the design and construction is so shoddy that the application cannot be maintained without discarding the entire pile of crap for a new version. Notably, the high speed coders have moved on to new jobs so that they avoid responsibility for the mess they left behind. Maintenance is inevitable because time is change. I have spent 30 years in the IT industry and my experience that all but small new companies will have an application portfolio with an average age 7 years. This will be longer for core functionality as you do not re-engineer an enterprise in 90 days. When development can take 4 to 5 years and millions of dollars to replace a core application it is very important to consider the life of the application and platform. Most of the surviving dot coms now have 7 year old applications that are straining from the quick implementation that did not consider scalability and flexibility in the haste to get the company started initially. Maintenance also is much more difficult than coding a new application. It is much harder to extend the functionality of an existing production system without breaking anything. Real programmers can do maintenance successfully where others give up and want to discard all previous investments for their convenience.
When I was young, I had to rub sticks together to compute.
We have two major systems at the company I work for. One, that the related staff spent 2 years documenting their business practices and exactly what they wanted the application to do. They took that huge document to a couple of consulting companies and said "we want this." 2 years later the consulting company that won the bid turned over a nearly perfect application.
Wow. Sounds like a ringing endorsement for planning and quality execution.
Unfortunately, though I've tried time and time again, I've never gotten anywhere near the participation required to lay out everything in advance accurately. Worse, the few times I've actually managed to get something together and gotten everybody to sign (in blood) in triplicate, it was rejected on the very first day of rollout because they didn't expect something that was, upon rollout, patently obvious. In my experience, people don't know what they want until they see that you have isn't it. Very few people have the intelligence and foresight to extrapolate what a screenshot will mean to them, in the real world.
So, I've turned my back on the whole idea, and have instead adopted a modified "agile development" approach.
I do just enough specifications to determine how all the pieces are going to fit together, what all the database fields are, and how the constraints, triggers, and foreign keys assure reasonably sound data. I beat the idea in front of a few people and search for objections, until most people approached seem to like the idea, and nobody has any major bones to pick.
Then we code - it goes out the door for public release as soon as it seems stable and workable. I don't bother trying to make it totally bug free, so QA is short and sweet. On rollout, I ask our clients to review it and inform us of any bugs. We never get it right the first time, and we're pretty up front about that. But we fix it quickly, and most importantly, we modify our software towards what the customer actually needs. Stuff that is simply not needed gets dropped pretty fast.
Our software is designed to "fail early" - so that inconsistent or inaccurate data doesn't hurt anything. And so far, we've had only minor issues in over 2 years of heavy, active, exponential growth and development.
Turnaround time for an average modification is less than a week. We issued over 40 releases in the last year alone. Every so often I go over everything in a new perspective, and do a bunch of minor tweaks all at once - that's when UI improvements come down hot and heavy.
The response has been wonderful! A customer who mentions an idea, and sees it implemented a few weeks later is your evangelist for life. You practically become their religeon, and you'll get recommendations and referrals for the rest of your days.
I've heard people talk about it like bargain hunting - they hunt around - just to see what's new!
So far removed from the bleak hopelessness so common here at Slashdot about software projects - it's exciting, intense, fun, and profitable!
I have no problem with your religion until you decide it's reason to deprive others of the truth.