Too Much Focus on the Beginning of Software Lifecycle?
rfreedman asks: "Most of the buzz on the web about software development tools, languages, and practices seems to concentrate on getting software developed as quickly as possible. Take, for example, the current huge hype about Ruby on Rails, and how it allows the creation of a CRUD web-database application x-times more quickly than every other environment. It seems to me that this concentration on initial construction of software ignores the issue of total cost of ownership. Most people who develop software also have to maintain it, and have to support changes to it over long periods of time. As has been discussed many times over the years, maintenance is the most expensive part of the software development life-cycle. I think that the software development community would be better served by discussions of how to build more robust, flexible, and maintainable software (thereby driving down TCO), than by the endless discussions that we currently see about how to build it quickly. What do you think?"
Now, how to convince the PHB's and the bean counters?
emt 377 emt 4
The emphasis on fast devlopment is justified, at least from a business perspective, because first to market gives a huge advantage in software, not to mention the network effect. Sure the ability to maintain and upgrade software is somewhat important, but it doesn't matter so much if it takes a long time if you are already dominating the market. Similiarily start-ups don't care about these issues since they plan on being bought out before they matter. Yes these attitudes create serious problems and lead to poorly made software, but what can you do about it? (besides using open source)
Philosophy.
You have large maintnence costs because no one properly plans up front for the long term. People want to see something and they want to see something fast. No one sits down to write the proper documents, no one sits down to plan ahead, they think for the short term only. Which leads to long term problems down the road. At least, that is what I see as major issues on things i have worked on.
people don't want to make the initial investment to plan ahead, so they end up spending much more in development costs because no one decided where the product should go.
> What do you think?
:)
Spot on. It's funny to watch people do demonstrations of how quickly Ruby on Rails can be used to build something because it's exactly the same sort of thing that was used to promote WebObjects ten years ago and I know from experience what rubbish it is. For all but the most simplistic applications you have to abandon the mapping of form elements to the database because you need to do validation. If you start off with a RAD approach to problems to these pages and add validation as an afterthought they quickly degenerate into a horrible mess. There will be less of a problem in this respect with ruby on rails because the data layer is so primitive so there are some knots you can't even contemplate being tied into, but - um - what was the point of Ruby on Rails again?
I imagine that doing major schema refactors on Ruby on Rails apps would be a nightmare because there's no easy way to check that you've fixed all the breakages. Whereas if you use EOF or Cayenne and get a culture in your software where developers avoid using key-paths except in agreed spots it's quite easy - you make the change, fix the areas where you find compile problems and then its done.
Something I would be interested to see would be some sort of business logic layer that could emulate a JDBC adaptor. Then you could write your application against that and bind to it as though it were a schema, but in the background it would in fact have business logic behind it. This would allow a separation between business logic and presentation but still allow you to quickly bind applications up as you do in the RAD webapp tools.
Believe with me, my saplings.
The contest for ages has been to rescue liberty from the grasp of executive power. -- Daniel Webster
As Douglass Adams said: the problem with things that can't possibly go wrong is that when they do go wrong, there's no way to fix them. When you accept the "easy" models promoted by some of the higher level languages, you might take the framework your using as far as it goes and realize that it doesn't go far enough. At that point you're stuck. For example, you may have written a powerhouse GUI application for a platform like .NET or Java and now that you've invested millions in development, you realize that there's nothing more you can do to optimize performance on that platform: your application is a memory hog and takes forever to load. It's still a good application, but your choice of development tools has put a hard limit on how far you can go. That's a tough spot to be in.
I think the problem isn't that there is too MUCH focus on the beginning of the software lifecycle. The problem is that there is too LITTLE focus on the beginning of the software lifecycle.
The beginning of the software lifecycle is supposed to consist of analysis and design - both of which can lead to the construction of a superior product if done right. The issue is that many of these "quick start" languages and frameworks make is easy for a programmer to dive right into the coding phase without considering the overall design of the system. Thus, they skip the beginning steps in the software lifecycle.
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