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Too Much Focus on the Beginning of Software Lifecycle?

rfreedman asks: "Most of the buzz on the web about software development tools, languages, and practices seems to concentrate on getting software developed as quickly as possible. Take, for example, the current huge hype about Ruby on Rails, and how it allows the creation of a CRUD web-database application x-times more quickly than every other environment. It seems to me that this concentration on initial construction of software ignores the issue of total cost of ownership. Most people who develop software also have to maintain it, and have to support changes to it over long periods of time. As has been discussed many times over the years, maintenance is the most expensive part of the software development life-cycle. I think that the software development community would be better served by discussions of how to build more robust, flexible, and maintainable software (thereby driving down TCO), than by the endless discussions that we currently see about how to build it quickly. What do you think?"

4 of 295 comments (clear)

  1. Good point by Duhavid · · Score: 5, Insightful

    Now, how to convince the PHB's and the bean counters?

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  2. Re:Justified by humblecoder · · Score: 5, Insightful

    Actually, being first to market really isn't that big of a deal. There are tons of products which were first to market which have slided away into oblivion because they were rushed out the door. Because they were rushed, they ended up sucking the big one. Then, another company comes out with a better, more polished version of the same product and everyone forgets about the first, sucky product.

    The dotcom bust is littered with companies whose business model was, "be first or else", and nobody seems to remember them.

  3. Re:No. by Kadin2048 · · Score: 5, Insightful

    That's a great anecdote, and I don't think that you can hit that point hard enough.

    If somebody came to you and said "hey, I've got this great new way to build a bridge! Instead of making up plans, we'll just start building it! We'll build it out of popsicle sticks first, and then we'll go in and add some steel beams, and toss some pavement on top of that," you'd say they were insane. Nobody does stuff like that in the real world -- yet that's exactly what a lot of poorly-managed 'agile' software projects are doing. They're getting short-term prototyping gains but at the cost of maintainability and probably stability as well.

    Rather than figuring anything out ahead of time -- actually answering the hard questions like "what do we want this software to do and how do we want to do it?" they just start making something. It's like just giving some steelworkers a pile of rebar on either side of the river and telling them to build towards the center and figure the details out later.

    I think one of the biggest problems in software development, and it's really endemic, is an underappreciation of the pre-development work: requirements analysis, specification development, even simple stuff like the clear division of job roles and responsibilities. If you get that stuff done, the actual coding ought to be an academic exercise, not a seat-of-the-pants experiment.

    Part of the problem lies with managers who don't understand software, and just take any opportunity to compress schedules and make themselves look better, and another problem is with "programmer culture," where people think the ideal way to solve a complicated problem is just to put a half-dozen developers in a room for a weekend with a few gallons of Mountain Dew, an Amex card, and the number of the nearest Domino's Pizza. (Although to be fair, this attitude seems to be less common among developers who have SOs/families, or are used to 40-hour workweeks.)

    While concentrating on "getting it out the door" may solve the problem in the short run, it's almost certainly not going to give you neat, easily-maintainable, well-documented code. And when you're looking at the long-term maintainance costs, it sometimes can be better to not have anything at all, than to have a lot of spaghetti code that somebody is just going to have to rewrite down the road, when they can't figure it all out.

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  4. Re:No. by mcrbids · · Score: 5, Insightful


    If somebody came to you and said "hey, I've got this great new way to build a bridge! Instead of making up plans, we'll just start building it! We'll build it out of popsicle sticks first, and then we'll go in and add some steel beams, and toss some pavement on top of that," you'd say they were insane. Nobody does stuff like that in the real world -- yet that's exactly what a lot of poorly-managed 'agile' software projects are doing. They're getting short-term prototyping gains but at the cost of maintainability and probably stability as well.


    A complex software project doesn't compare well to a bridge. It's more like a city. Nobody goes and says "Let's build a city!", lays out plans, prototypes and discusses what business go where.

    That's just stupid; nobody does a city like that.

    A bridge is a simple item, an artifact of intelligence, it's an item with almsot irreducible complexity. A city, however, is a highly complex, interactive social organism with bazillions of interactions, many of which you can't easily forsee. It has a very small level of irreducible complexity. Lots of software has much in common with this.

    Cities ARE built in a "agile development" fashion. People spec out just enough to get started, to get them by for the next few months/years, slam together a some houses, and maybe a store or two. People like living there, then somebody comes along and thinks "We outta have.... a Newspaper!" and they build a building and buy paper and start writing articles and printing and all that jazz. It's a little different than software because most software has a lifespan of perhaps 10-20 years, cities have lifespans in the hundreds of years.

    Changes in this city are incremental; they're small. They happen everyday. Somebody does an extension on their house. The lady down the street gives birth to a son. The corner grocery starts selling sandwiches. The empty lot down the street becomes a movie theatre. And so, the agile development model continues.

    You're dead wrong - the bridge is a small, incremental example of EXACTLY how well-done agile software develops!

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