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Blender 2.42 Has Been Released

bartv writes "Blender 2.42 has been released. It features an impressive list of new features for professional users. The most important improvements are: a new render pipeline, node editors for compositing and materials, support for anisotropic materials, improved fluid simulation and new character animation tools. Most of these features are the result of the production of Elephants Dream, the first Open Movie. During this project, Blender's lead developer Ton Roosendaal was coding the features that were required by the artists to produce their movie."

6 of 166 comments (clear)

  1. It should be named Blender 3.0 by Anonymous Coward · · Score: 3, Interesting

    Really, the list of new features and improvements is so impressive that, were it a company product, it would surely be named "3.0", not puny 2.42 (after 2.41)...

    1. Re:It should be named Blender 3.0 by It'sYerMam · · Score: 3, Interesting

      In the past year or so, every single release has something that got the modeller in me excited. Each time, there has been at least one feature that is almost immediately applicable, usually more, and with a raft of bugfixes and minor features that I doubt I'll use. Blender has been for quite a while a very impressive piece of software, and that is ignoring the fact that it is free. It is one of the main, (in my opinion) achievements of the F/OSS movement, and is competable with professional applications. If development continues at this rate, I expect is will quite possible be better than its expensive competitors.

      --
      im in ur .sig, writin ur memes.
  2. My impressions of Elephant's Dream. by enitime · · Score: 5, Interesting
    "See, the best invention really is neccesity. They should try to make a movie every year or two."


    In future they should try to get better writers. I saw the Elephant's Dream movie, and technically it's not too bad. The models seemed fairly on-par with most "real" 3D animation feature movies. The animation was worse, but at least still around what you get on those 3D animated kids' shows or in-game cut-scenes. I was more impressed than I thought I'd be.

    But did anyone think that story was any good? I didn't. And with all the stories and fan-fiction out there surely there must be hordes of aspiring writers out there who would like nothing more than a movie based on one of their scripts, even if it means making it creative common licensed. If nothing else, it gets their name on IMDB. That's a decent foot-in-the-door these days, if they're looking for a career. Then you perfect it with collaborative writing, TV-show style, where a whole team of writing staff have input (or in this case the whole Internet.)

    Couldn't get open-sourcier than that.

    But get WRITERS to do it. I'd bet good money this thing was written by animators and modelers. If you're a professional-level animator/modeler you're probably not a professional-level writer. No one's good at everything. Get over your egos and suck it up.

    I guess it's the same problem open source programmers have with, for example, user interfaces or documentation. "It's just a minor detail, what really matters is this other aspect. Besides, how hard can it be? I'll do it myself."

  3. Wow...Plugins. by Anonymous Coward · · Score: 1, Interesting

    For ME, the most important thing is the running of plugins* ment for other 3D tools. A lot of games release development plugins for 3Dmax. Fine if that's what you have. Not so fine if you don't.

    *Number two is the running of published scripts.

    BTW how well does Blender do hair, fur and cloth, along with particle effects like water and fire?

  4. Open Source? by Anonymous Coward · · Score: 1, Interesting

    Then where is the script and story board? As an open source zealot I need these things!

  5. Re:What have they done for the UI? by Snowy_Duck · · Score: 2, Interesting

    Suprisingly enough the majority of our new users actualy are these 'snot-nosed newbies'. It seems older people just don't have the drive to learn something new...and probably the fact that they can afford professional software. Building a seperate UI would require a massive undertaking on the part of our few coders, who are already busy enough trying to keep up with today's 3D application needs. Besides, we have a great community who would be willing to help you with any problems you have.