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The Videogame Industry is Broken

GameDaily is running an interesting opinion piece running down the ways in which the gaming industry is just broken. The author cites soaring costs, huge risks, a reduction in creativity, and a stagnation in market growth as just some of the signs of this crisis. From the article: "The next-gen systems require publishers to place very large bets with each title. This will mean decreased risk taking and just regurgitated sequels of big brand franchises. How many publishers will take risks with multiplatform original IP? This is clearly not good news for the consumer as innovation has driven our industry from the beginning. The irony is that the amazing tools, capabilities and quality of the new systems may very well doom what is most important, which is the game itself. Reconciling what a creative team wants and what the executive suite needs in terms of profits will be a growing challenge for many companies."

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  1. PC gaming by _Shorty-dammit · · Score: 0, Troll

    Just another reason PC gaming was always better, is better, and will always be better. Sure, you have worry about compatibility, even in the DirectX age, but by and large the 'system' remains the same for a very long time. Not to mention the games are always better here anyway. Last console I owned was the Super Nintendo, and it will always be the last one I ever owned. Consoles are uninteresting to me, and the games are almost always sub-par because of the restrictions the consoles face.