Re-Inventing Hotwheels
garzpacho writes "BusinessWeek has an interview with Gary Swisher, Mattel's Vice-President of Wheel Design, who talks about the challenges of designing new toys for today's tech-savvy kids. In addition to discussing 'the challenge of stewarding an old-school brand like HotWheels in our tech-driven age, the emerging technologies that will affect the toy industry, and Mattel's Web strategy,' he also talks about the effect that video games have had on toy design, and argues that exciting the imagination is the most important role that a toy can fill."
Just as long as they remember that you don't always need technology to excite the imagination we may actually see something new and innovative out there.
Lego bricks anyone?
Thank god someone making these toys sees that. Shoving loads of useless, yet focus-grabbing information in front of a kids face is going to destroy that child's ability to actually create. Imagination should be nurtured, and the only way to do that is to force these kids to find a way to pre-occupy their own minds. My hat's off to you, Mattel.
What the hell's a "gewie?"
I had a general-purpose hotwheels set when I was a kid, and it was great. I still remember some of the stuff I did, like starting the track on a shelf way up high in the kitchen and running it down and all the way across the apartment, and taping fireworks to the back of the cars with my friend in second grade. I wanted to get hotwheels for my kids, but all they seem to sell these days is dopey little special-purpose sets that you can only do one thing with.
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What about providing scope to explore and develop new skills?
From kittens playing hide and seek, to puppies playing tug of war, to human kids playing house, play is how mammals learn. That's why they're programmed to dedicate such immense levels of energy to it.
Are any of the Mattel toys as good for a kid as Legos would be?
I think it is possible that all this technology is actually going to make toys shittier. What was great about being a kid is you could have something very simple and make it fun with your imagination... I remember when a towel was a cape, and a plastic sword made me HeMan "I HAVE THE POWER!".
The problem with technology is that it makes it easy to complicate things to a point where you can't take the toy in the direction your imagination wants to go. I used to love action figures that were plain, and could move in all directions, simply because I could use them to do anything... I even had GI Joe Football games.
Seems like technology should be used in CREATING toys, not actually in the toys themselves. I don't need action figures or wrestling buddies with voices and changing facial expressions, what if i want the toy doll to be my hated enemy who I must fight in a steel cage match? Nothing worse than dropping bows from the top rope only to hear some stupid voice say "I am hulk hogan, eat your vitamins!".
Of course kids are losing a lot of the fun toys because of the tendency to pull toys from the market that focus on violence. How else are kids going to get rid of the evil guys? Diplomacy? Bullshit, our government can't even get that to work.
You take it, I don't want it...
Back In The Day(tm) you bought Hot Wheels and it was up to you to determine what they did. Could you make a track that would make them do a loop? Make it all the way down into the basement without jumping the track? And along the way you learned a lot about how the world worked. Notice how the car can never get higher than its starting point without a push? When I read about potential and kinetic energy in high school first thing I thought was "Aha! The Hot Wheels problem! I've seen this before."
But nowadays (opposite of BITD, see above) the sets only do one thing. The idea is to maximize revenue. A kid gets hooked on Hot Wheels and they buy set A. They do everything set A can do, then they have to buy set B. And of course, sets A and B are not compatible.
And that's what is wrong with todays sets. No room to grow with them. Of course they get boring quick - that's part of the revenue model. They're designed not to hold your interest very long - you can only do one thing per set. Don't confuse poor toy design with ADHD or video game addiction. You are making a more boring product these days. Your revenue-maximizing model you've fallen in love with is the broken part. Go back to making general sets as well as your special kits and you'll see interest in Hot Wheels perk back up I'll bet.
Weaselmancer
rediculous.
since I was pretty poor, and getting 1 videogame, with all the characters, features and do-dads was like getting a whole box of toys.
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I want to see the insane tracks that make huge loops under and through your Mom's coffee table again! Bring me a way to do that, even if only with a computer, and you have your scheme right there.
From the article:
...any other Dad's out here shudder when they read that?
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Where will HotWheels be in five years?
I see HotWheels going beyond the vehicle. We're just testing the waters now with toys like the Ray Gun. We also want to get kids outdoors.
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As the father of a three year old boy and a 4 year old girl (who both play with Hot Wheels), my first thoght was, "I wonder where this puts the world in five years?"
Great, forget about buiding entire cities populated with Hot Wheels vehicles and "My Little Ponies" using Legos, Tinkertoys, and Connects to make buildings and structures for them to run through.., or figuring out how to make a track that goes through a loop, hit's one of the battery-powered car boosters (you know, with the spinning foam wheels) then circles around and jumps back through the loop eventually arriving back at the starting point so we can send it through again. No....it's much more creative to just go outside and pretend to shoot each other.
A goal is a dream with a deadline
When my 3 year old threw a tantrum because the toy I bought him didn't make any noises I vowed to start buying him more "manual" toys. The big issue nowadays with kids toys is that the kid doesn't need to play with them. They press a button, it does something cool and they sit and watch it. Yuck.
When I was a kid, such toys where very expensive and a treat you only got at christmas (that Millenium Falcon ruled!. Of course, now you can pick them up at [something]-Mart for a couple of dollars.
Since encouraging my own children to play with more traditional toys (cars, lego, etc.) I've seen their imaginations improve and less cries of "I'm bored!".