Windows CE Device Emulator Goes Shared Source
An anonymous reader writes "It seems that Microsoft has released their device emulator for Windows CE under a shared source license making it available to experimentation and teaching. From the article: 'The Device Emulator can be built as a standalone Windows application, or as the default emulator within Visual Studio 2005 running under the Device Emulator Manager, according to Microsoft. A 473 KB compressed file containing the Device Emulator shared source code is available for download' on the Microsoft site."
http://developers.slashdot.org/article.pl?sid=06/0 7/17/1838240
was posted by timothy....
After stumbling upon a lot of bugs of WinCE on handheld barcode scanner I hope that helps MS Developers make software with less bugs.
Or wait...
Also, the license doesn't seem to allow you to use it at all, unless you happen to be attending a school or university. For example, you can't use it if you are just a hobbyist.
Of course this fits in with Bill Gates' known views that hobbyists should pay for commercial software
The strategy is to get them hooked at school, and then make them pay for the rest of their lives.
Dont forget Qemu emulates many platforms now including ARM
QEMU version 0.8.0 is out (Changelog).
* Support for ARM Integrator/CP board system emulation.
* Support for MIPS R4K system emulation.
http://www.qemu.com/
I'm assuming you're talking about this?
(emphasis mine)As this only deals with patent and copyright grants I don't see anything here that would prevent you from _using_ it if you didn't attend an academic institution. It basically just seems to say that it cannot be used for commercial gain. Top points (obviously +5 informative) for stretching this into something related to a letter Bill Gates wrote 30 years ago.
No. This is because while it was capable of running CE, most of the machines out there didn't use it because of licensing and difficulty of use issues. They did like they always did with a console- they programmed to the bare metal. It's also worth noting that you'd
have to come up with an SH4 emulator as this is for ARM/XScale versions of CE only, along with some way of emulating the behavior of a PowerVR chip because they didn't come up with DirectX for CE (It's part of the reason they use Embedded XP in the X-Box...).
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas