What Game Developers Think about DirectX 10
mikemuch writes "In the last of his series of interviews with the stakeholders in Microsofts upcoming DirectX graphics API, Jason Cross speaks with the developers of Hellgate, Crysis, Flight Simulator X, and Age of Conan. They seem pretty stoked about the new technology's ability to get visual detail to a much higher level of realism, and to offload physics and AI to the CPU." From the article: "Without hardware, it is hard to evaluate which features will really make the biggest performance impact. The geometry shader looks pretty full of potential. So does the fact that you can write to buffers from any shader and then read them into another shader. Texture arrays look like they will make a big dent our batch count, which should lead to much better frame rates. At this point I feel like I'm looking at a shiny new toy through a shop window: I can't wait to get my hands on it and play with it, but I don't really know what it can do."
"Funcom and Microsoft are preparing Age of Conan to be a showcase title in a modern generation of Windows games"
And finally Namco, who primarilly makes games for the Xbox 360.
This drivil is just people spouting M$ propaganda, because they write their paychecks.
You must be one piss-poor "game developer" to be so utterly ignrant of the technology.
-- "I never gave these stories much credence." - HAL 9000
I predict that one day the word "forced" is going to be used on Slashdot correctly, and that the massive shockwave caused will shut down the entire internet for a whole day...