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What Spore May Spawn

ches_grin writes with "A new look at Spore, including a slideshow that examines the broad influence that the game is expected to exert on fields ranging from law to education. From the article: 'Spore's unprecedented level of user-generated content is sure to send ripple effects through and beyond the video-game world. Could the mass-market game provide the tipping point for the burgeoning retail trend of mass customization? How will it redefine the roles of game designers and publishers alike? We asked a variety of experts to predict the economic, educational, legal, and other effects of the game.'"

7 of 205 comments (clear)

  1. None of the above by MuNansen · · Score: 4, Insightful

    Because like all Will Wright games, people will try it and admire it for its creativity and inventiveness, and then go play something else that's a good deal more fun.

  2. Yeh Right by Anonymous Coward · · Score: 4, Insightful

    This game will dissapoint in much the same way Black and White promised us the world and turned out slightly dull.

  3. Captain Non-Sequitur to the Rescue by Tackhead · · Score: 3, Insightful
    Pretty good article, right up until the last paragraph, where we get change the subject so fast I got whiplash.

    If you are feeling particularly vindictive toward a planet, you can hover above it and indulge in a spot of terraforming - such as submerging the main city under a lake. And you can acquire nuclear weapons that completely destroy planets, which is why Will Wright developed Spore's database system, which sucks up and redistributes content created by other players (apparently, a fully compressed creature occupies a mere 3Kb).

    The "nukes" gameplay feature drove the fundamental design decision to enable user-created content?

    What. The. Fuck?

  4. Here's my prediction by Chris_Jefferson · · Score: 4, Insightful

    Spore will turn out to be a good idea, but have the odd spot of poor execution. There won't actually be that many ways in which you can evolve creatures, and there will be fairly obviously fixed levels where you progress to another level of evolution. The game when first released will work poorly, and require a series of patches. The CD copy protection will be annoying. There will be many expansion packs.

    Don't get me wrong, I think Will Wright is great, and I think this game will be too. But I don't think it's going to "change the face of gaming", any more than the sim, simcity Psychonauts did (sure a lot of people bought the sims, but has it really effected anything else?)

    --
    Combination - fun iPhone puzzling
  5. Customization is King by drinkypoo · · Score: 4, Insightful

    It shouldn't be a surprise to anyone but gamers want to interact with their environment. How long have we been screaming for fully deformable terrain? When I miss someone with a rocket launcher I want it to take out the fucking wall. Granted the technology hasn't been there, so it's understandable it's taken this long for even a few games to do such a thing.

    If you look around, just about every multiplayer game has some customization. At the lower end, you can usually pick colors. At the upper end, you have... Well, Spore :) Somewhere in the middle you have custom models, custom skins, tags, decals.

    But also, keep in mind that customization is the difference between good and great in a lot of genres. Sure, I still love Civilization 2, and play it. (Civ 3, on the other hand, I found to be ugly, with muddy graphics.) But Alpha Centauri keeps me captivated far longer, mostly because of all the things you can do with customizing units and so on.

    Gamers want control. Otherwise they could go live life, where you have much less of it. :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Here's my prediction. by mashuren · · Score: 3, Insightful

    Spore isn't going to revolutionize anything. It's not going to change the landscape of videogaming as we know it. Spore is just a video game. Sure, an awesome, unusually creative, really fun videogame, but just a video game nonetheless. Everyone out there please stop hyping it so much, because the more you hype it, the more I raise my expectations, and eventually they're going to raise up so high that not even Will Wright will be able to meet them.

    Please, just let the game be, and we can talk about it after it comes out, okay?

    --
    An object at rest cannot be stopped.
  7. Game-trained Apparatchiks by Anonymous Coward · · Score: 4, Insightful

    Will Wright makes excellent games.

    But there are severe problems using them as educational material.

    SimCity's demolition is a case in point: $5 to bulldoze a city block. No fair market value, no Fifth Amendment (or the equivalent, if there are any), no neighborhood groups, no angry owner mounting a campaign against you.

    Maybe it's prophecy, and Will Wright foretold what America will be like post-Kelo.

    Now of course, there are hundreds of games which have valuable educational content. With an appropriate counter-bias, even SimCity could be educational.

    But out-of-the-box, it trains people to become authoritarian apparatchiks.

    In interests of fairness, I should say that I was a programmer at Maxis. We were supposed to make non-violent games. Those who say we succeeded just don't realize how violent totalitarianism is.