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What Spore May Spawn

ches_grin writes with "A new look at Spore, including a slideshow that examines the broad influence that the game is expected to exert on fields ranging from law to education. From the article: 'Spore's unprecedented level of user-generated content is sure to send ripple effects through and beyond the video-game world. Could the mass-market game provide the tipping point for the burgeoning retail trend of mass customization? How will it redefine the roles of game designers and publishers alike? We asked a variety of experts to predict the economic, educational, legal, and other effects of the game.'"

2 of 205 comments (clear)

  1. The jury's out... by retro128 · · Score: 4, Interesting

    It sounds cool and looks cool, but I want to get my hands on it before I decide. I hope it's not like Wil's other games where it's fun in the beginning but then just gets tedious as you get farther along. The Sims was fun for me at first, but I ended up hating it because all I ended up doing was chasing the stats instead of doing cool stuff like putting them in unique predicaments. Those damned Sims have to hit the can more than my girlfriend.

    With that said, even if Spore isn't as great as everyone makes it out to be, I'm hoping it will spawn a new class of games that use procedurally generated content for some incredibly unique gaming experiences.

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    -R
  2. Re:None of the above by Bodrius · · Score: 5, Interesting

    This may be moderated as funny, but if you replace 'people' with 'gamers', I think it is quite correct.

    The interesting thing is that his target hasn't been 'gamers' for a while, if ever.

    And I still see non-gamers playing with their Sims and virtual doll-houses longer than I could think humanly enjoyable.
    They don't play his games because of his creativity, inventiveness and reputation. They don't have any idea who Will Wright is, and to be honest, they would never call the Sims 'creative' or 'inventive' in any way.

    They still play it because it is just a game, and they enjoy playing it.
    And maybe because they didn't have to spend a quarter of their free time honing reflexes and virtual skillz to 'p0wn and not be p0wned'.

    --
    Freedom is the freedom to say 2+2=4, everything else follows...