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World Of Warcraft Crushing PC Game Industry?

simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

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  1. Brian's a whiner.... by spir0 · · Score: 0, Flamebait

    That whole article was him trying to convince people that his game isn't a Diablo clone, yet he went on about how much he loved Diablo and all the other Blizzard games.

    Near the end he said that WoW is killing the gaming industry, but then admitted to playing it because it's "extra fun" and he can play with his wife.

    So the whole article came across as him just whining that his game hasn't sold better and he's just bitter about it.

    Here are my suggestions to Brian:

    1. STFU.
    2. Don't make clones -- make original games.
    3. If you do make clones, don't charge full price. We've played them all before: Diablo, Diablo 2, Darkstone, Baldur's Gate, Neverwinter Nights, Planescape Torment, Icewind Dale 1&2, etc. The list goes on. We can't be bothered spending our hard earned cash on yet another frickin action RPG.

    OR:

    1. STFU.
    2. Get a new job.

    Publishers and game designers just have not got it through their thick skulls that we want new and fresh games, not rehashes and sequels. We're trying to get the message through by not spending our money on their games. They're not taking the hints.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.