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World Of Warcraft Crushing PC Game Industry?

simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"

9 of 397 comments (clear)

  1. Wrong argument? by Southpaw018 · · Score: 4, Insightful

    As for making a name for themselves in the market, Sullivan feels that some of the biggest competition comes from MMOs, not because they are competitors in the genre, but because people simply enjoy playing them so much.

    His entire argument is that any game that's more popular than his, especially MMOs, takes away from his game. ...Really, that isn't an argument, it's stating the obvious.

    Gamers are an educated demographic, for the most part, and have fantastically high standards. When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere. It's kinda like he's making an "I'm hardcore and therefore better!" argument, but applying it to the big kid on the block (yes, WoW is a "casual" game in many respects, but he's not addressing that aspect).

    And even at all that, aspiring to understand why it's so wildly popular so that he may make better games seems to have escaped him.

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    1. Re:Wrong argument? by ranton · · Score: 4, Insightful

      I think his main point is not that he thinks that WoW raises the bar on how good games have to be now. It is simply that WoW takes up far more time than an average PC game. A player that may have played 6 different RPG games in a single year is now going to only play 1 or 2 because WoW takes up too much of his time.

      This player may have had alot more fun with 6 different games, but he never payed attention to other games because his guild needed his help camping some dragon spawn.

      If this is true, then it could have an adverse effect on the PC gaming industry because we will end up seeing less games in general. That means less chance for innovative new ideas, and probably just more churning out sequels. I am not saying that this is the case, and neither was this guy, it was just his speculation.
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      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    2. Re:Wrong argument? by CRiMSON · · Score: 4, Insightful

      Which game? I've been looking but not much is coming out worth a shit.

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      oogly boogly!
    3. Re:Wrong argument? by Sparohok · · Score: 5, Insightful

      When something that comes out is so good that it shakes up the entire industry, complaining about it will get you nowhere.

      Here's the thing: he's not complaining. He's simply observing that WoW is dominating the PC game market at present. As such, he's probably right.

      If you actually read the article, you'll see that he's making a candid and respectful comment about a competitor. I'm sure he's not happy that there's such a potent competitor drawing attention away from his game, but there isn't a trace of sour grapes in his actual comments as quoted. He's not saying WoW is a shitty game, in fact he's quoted saying WoW is "...such a compelling MMO game."

      In response to such refreshing candor, you start casting wild and unsupported apersions, that he is a complainer, that he considers himself above casual gamers (despite designing a game specifically for them), that he doesn't understand WoW's success. What's your beef with the poor guy?

  2. I doubt it. by Reeses · · Score: 4, Insightful

    Ok, it may be that people are caught up in WoW. But that will fade eventually. Then they'll move on to something else.

    And then there's people out there who, like me, look at WoW and go "Geez, I don't have the time to devote my life to this." and never play it. I've looked at it in fascination, but I've also woken up on Sunday after a long binge of Civilization X, and wondered where my weekend went. Those experiences taught me that I need to pick my gaming prudently. So I don't play WoW. I've already seen people's lives disappear when they start playing.

    Also, like any other "where are the gamers?" question, you need to make sure the games you're making are fun or you have no room to complain.

    Now don't get me wrong, I'm sure I'd love to play WoW, but I have a job, I take night classes, and I'm trying to find that elusive thing called "girl". Dumping time into the hole of WoW would kill off at least one of those. And I think when I'm 50, I'd rather look back on the fun times I had with (eventual) children than fun times I had with avatars in a world that didn't exist.

    Maybe it's just me.

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    Reeses
  3. Works for me by tulare · · Score: 5, Insightful

    Personally, I can't stand WoW - I just don't much go in for that "I put on my robe and wizard hat" crap, but something else did turn out to hook me in rather completely - in my case, it's EVE Online. Since I've started playing that, I haven't spent any time with CS:S, BF2, or any of the other titles I generally spent time on (not even GTA).

    I'm not saying the game I like is better than the game in the article, but what I do observe is that a well-crafted MMOG can pull a player in for hours and weeks at a time. I know I don't bother considering buying games right now, because I know that I probably won't play them - hell, I'm not playing the ones I already have. So you have probably four big MMOGs dominating the landscape, which is great for Blizzard, CCP, etc., but the rest of the industry sees a decline.

    So what's the problem? If you want to compete with the market leaders, produce something more compelling, exciting, shiny, and innovative than what's out there. Don't whine that better games are eating your lunch. From what I see, the big MMOGs are winning because they are that good. Now, if someone were to put out a spaceship-based MMOG where you could dock into a station, exit your ship, and engage in FPS combat to take over the station, land on the planets to do missions, PVE, PVP, world-building, etc., I'd be in line at midnight to give it a try. I bet if someone did a robe-and-wizard-hat MMOG where there were no shards or instances (a-la EVE's ginormous server cluster with anywhere between 15,000-25,000 players on at any given time), then you'd see guys in tunics camping outside Fry's.

    In the games industry, if you can't beat 'em, go work for EA, where you can at least be sure of steady income for producing shit rerun knockoffs. Or you could do better, and actually beat 'em.

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  4. It's not about lack of money... by llevity · · Score: 4, Insightful

    It's not about WoW taking all of the gamer's money. $15 a month is not even a dent in even a casual gamer's entertainment budget.

    It's about time. Between work, WoW, and the occasional outing into the real world, there is no time left for these other games.

    In fact, WoW has actually SAVED me money. Now I spend $15 a month for my gaming needs, instead of the $200 I previous spent buying a new game every week.

  5. Re:How do people have time for this? by chphilli · · Score: 5, Insightful

    I just wonder, how it is possible to participate in an MMO and still do anything with their lives?

    I wager that, in fact, it isn't.

    I'm sorry that you have a half-dozen friends that have no self control, but from personal experience, this statement is false.

    My roommate, my girlfriend, several other friends, and myself all play WoW. Yet somehow, we manage to maintain education, employment, church attendance and participation, and interpersonal relationships, trips to see family, and even playing other games, watching movies, reading books, and playing sports. Oh, and we still manage to get a good amount of sleep every night too.

    The problem isn't that WoW allows you to play for more than 3 hours ( from time to time, my friends and I have been known to play the game all day long ). The problem is that your friends have decided that they like the game enough to play for long periods of time every day ( or most days ). They made a choice as to what was most important to them - in this case, it was the enjoyment they get out of playing WoW.

    China's three-hour-rule seems like a very, very good idea to be put in place on the server end, all around the world.

    Personally, I'd be pissed if this ever were to happen - when I want to play WoW for a long time, I like having the choice to do so.

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  6. Not money, gamer time by tm2b · · Score: 4, Insightful

    Nonsense, it's an artificial comparison to compare the expense on a per game basis. Instead, look at the cost per hour of gameplay and do the math.

    Let's say that I play games 25 hours a month, a fairly casual gamer. Each traditional PC or console game (Civs aside) take about that long per game, plus or minus 10 hours. So let's say I'll buy 8 games a year - at $40-$60 per new game, that's $400/year. That's compared to $50 startup plus $15/month the first year of WoW, or $230/year. So even if you buy a couple of other games (the only other game I've bought in the last year was Civ IV, which has a shorter-but-similar "long playtime" effect), you're still ahead of the game.

    If you game more than that per month, MMOs are even more economical. Clearly, less money is being spent in total on games in that scenario, which I contend is a lighter-than-usual gamer.

    The issue isn't the money that's being taken in by WoW, it's the player time. People aren't not buying other games because they can't afford them, they're not buying them because they don't have the time to play them.

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    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny