World Of Warcraft Crushing PC Game Industry?
simoniker writes "Age of Empires co-creator and Iron Lore co-founder Brian Sullivan has been discussing his studio's first game, Titan Quest, but along the way has openly wondered whether World Of Warcraft's success is part of the reason for the decline of the PC retail game market. Sullivan commented: 'For retail PC games, I think the biggest problem is World of Warcraft... It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.' Does WoW's growth actually mean that PC games in other non-MMO genres may sell fewer copies?"
You're standing in EB Games checking out the PC games. There are millions of options. Flight simulators, first person shooters, strategy games, and now MMORPGs. First, you consider the newest first person shooter, but then a thought comes to mind. "Hey wait, don't I own twenty copies of this same game? Aren't these all just the same thing? I'm an attractive guy that the ladies love and I shoot things. Yeah, I'll pass." Then you put down that box and study the strategy games in front of you. You're not quite sure how entertaining roller coaster tycoon 3 will be in a few weeks though. $50 is a lot of money after all. And then you step toward the MMORPGs. Now here's something a bit different! Something that you could play with your friends. Something that won't ever end! Why not buy this instead?
Let's face it. The video game market is flooded with terrible games that are the same thing over and over again. I mean, seriously, besides really little kids, who bought the Finding Nemo game? RPGs have always been better sellers than other titles because there is a strong market for them. It only makes sense that a game that also allows for social interaction AND is an RPG will sell out other video games.
Though, I personally dislike WoW. I'm all about Guild Wars.