Managing Parallel Development in Two Languages?
Abhaga asks: "I work for a technology startup and our research work is mostly done in Matlab. The technology has matured, and now we are looking to build prototypes and products in C++. However, the dilemma is about the further research work/enhancements to the system. Should they be done in Matlab and continuously ported to C++, or is it better to move to C++ once and for all, at this point of time? Anyone having experience with similar things, what should we keep in mind while deciding on one or other."
Every development project should have a proof of concept phase. You need to know that the underlying idea will work. Get something working however you can. Once you have done that you always have a fallback position that you know works. That's the stage where you use Matlab.
Trying to write C++ code and develop the math at the same time means that you have four times the trouble debugging. If you have a problem you won't be sure whether it's in the math or the code. If you get the math right first, you know that any problems you have are in the code.
With neither experience in parallel development or MATLAB, here's something I've read before (regarding Ruby and C++)...
Start in whatever language happens to be easiest/most high level. Easiest in that whatever helps you express your final product the fastest. Then, when this prototype is up and running, go ahead and reprogram it in C++ for speed.
Think of using the first language as a roadmap, where you can concentrate on organizing your thoughts and getting user requirements out of the way. Done purely in C++, you may be subject to premature optimization or just wasting time re-inventing constructs and concepts that are trivial in the other language.
First, ask yourself why you want to port existing code to a new language? Presumably, the people who are writing
the Matlab code have a facility with Matlab and are subject matter experts that are doing the heavy lifting (algorithmically speaking). Are the C++ coders the same people? If they're not, can you afford to spend the time/staff to do the porting? Should the
original code even be in Matlab in the first place?
You can call matlab libraries from C++ code, which would seem to be the best of both worlds. Then you wouldn't have to port anything.
Lastly, this is not the kind of question that will get answered well on Slashdot. People who have never used matlab will make assumptions and not understand that it is very unlikely that C++ will have the kind of simulation and and capabilities that Matlab does. Besides, a lot of the time Matlab people (scientists, engineers, quants, etc) may be comfortable working Matlab but not C++, so you do what you can to make it possible for them to work. Also, the suggestion that Mathworks will raise pricing and hold your work hostage is laughable: They already do that, their pricing is crazy.
octave 2.9 is pretty awsome. We use it (for solving a lot of Lp problems, with some branch-and-bound), and it works beautiful.
As for the question... I would question the wisdom in abandoning octave (or matlab) at all, but if you do need to do it, do it in small steps. At least, that is the best way in my experience.
Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
I assume that the algorithms and math are in Matlab. Matlab is much better than C++ for developing and unit testing math "stuff". However, shipping Matlab libraries with your application means a more complicated setup, licensing issues - and it will look pretty "bush league" (try it you'll see what I mean). Also, I'm guessing that your "domain experts" are more comfortable with Matlab than with C++ - which is why you're asking this question.
I would continue to develop algorithms in Matlab, and use the Matlab compiler to move the algorithms to C++ for integration with the C++ "presentation layer" code. Then compile and ship an all-C++ product.
Hard? Only if you cannot or don't want to use existing libraries for C++. Now try to find a pre-packaged solution for "they want a button for downloading the data in the same dialog that lets them open an Excel spreadsheet" or any of the infinite other changes one always gets to do in any non-trivial GUI.
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Matlab also allows the expensive guys with math PhDs to work quickly in a pleasant, familiar, supportive environment. Those guys are smart enough to learn C++ and deal with memory management and templates (often helpful for supremely efficient math code), but it's not a good use of their time if it can be avoided. If you need C++, let the cheap programmers transcribe the Matlab work into C++ and do the tedious job of debugging in C++, while the math guys stay happy and productive in Matlab.
Good question. I'll answer that if you answer this: every time I get to a street intersection, should I turn right, turn left, or go straight ahead? The answer to both is: it depends. Where do you want to go? If the argument is a basic type that will not be changed, use a value, if it needs to be changed, use a reference, if it's a large structure or array, use a pointer.
A language that ignores such details will not be necessarily safer or easier to code. For instance, should strings be mutable or not? C++ lets you choose, use the "const" modifier to make a string immutable. In languages where this property is fixed you cannot just ignore it, you may have to work around it, at the cost of possible bugs or inefficiency. When I was learning Python, I spent a lot of time in a program because a string wasn't changing when I tried to modify it. After I found out that strings in Python are immutable by design, I had to redesign my program.
C++ hard to learn, but there is a consolation, you only have to learn it once. The biggest problem in learning C++ isn't the complexity of the language itself, but the learning curve. In other languages you can start small and learn as you go, but to be effective in C++ you have to learn many details before you start using it efficiently. OTOH, the syntax is rather well-behaved, you don't have the anomalies you find in Perl, for instance, where variable types depend on the first character of the name, or in Ruby where a block of code is delimited by an "end" in some circumstances and by braces in other cases.
After you have become experienced, coding in C++ is easier than in more "helpful" languages, because you always have the choice of the best method to do everything. Knowing C++ is like riding a cross-country motorcycle. You can go to places you can't reach with either a bus (easier to ride), or a Ferrari (faster in well paved roads with light traffic).