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Horde Paladins and Alliance Shaman in WoW Expansion

Gamespot has the news that Blizzard will be allowing 'crossover' classes with the new races promised for the Burning Crusade expansion. The Paladin class, up until now an Alliance class, will be allowed for the Horde race of Blood Elves. Likewise, the Alliance Draenei will be able to choose the Horde Shaman class. From the article: "According to Blizzard, Horde paladins and Alliance shamans will have many of the same talents of their traditional counterparts, though they "will also enjoy some unique abilities to themselves, similar to the priest class' racial specialties." Since this new feature will fundamentally change the asymmetry between the game's two factions, it will presumably have a significant impact on the way the game is played, especially in competitive player-versus-player combat." It's also likely to somewhat balance the preference between the two factions. A pretty race for the Horde, and what is considered (by some) a very powerful class for the Alliance.

2 of 153 comments (clear)

  1. Re:Whine, bitch, moan, sniffle by scot4875 · · Score: 3, Interesting

    I quit because I had played the solo game to death, but couldn't commit the time necessary to join a raiding guild. I was also incredibly disappointed that the only new content that Blizzard added was new places to farm for gear/reputation/whatever. They completely forgot about the solo game, and once you hit 60 there's really no point in playing any more unless you want to farm the same raid instances for months to get your better gear to enable you to move on to farming the next raid instance for months.

    I had more fun tooling around with friends and trying to 2- or 3-man the level 55-60 instances than I ever did waiting around in raids. Unfortunately, even pushing the limits gets boring when there's nothing new to do.

    --Jeremy

    --
    Jesus was a liberal
  2. Re:Whine, bitch, moan, sniffle by Dixie_Flatline · · Score: 3, Interesting

    I just quit WoW a few days ago for the same reasons. Everything in the game is the worst kind of grind. Now I'm trying out Eve online, 'cause even though everything there is a grind too, I don't need to be intensely on top of it for hours and hours; I can set my ship to go somewhere, and come back later to do things that require my attention, then leave it again. I'm starting to appreciate the slow pace and the fact that a lot of the conflict in the game (that is, most of the conflict) is generated by the crazy things that players do.

    For instance: A few months ago, a contingent of players from Russia decided to take over a bit of deep space. They went off, and nobody heard from them for months and months. When they finally DID hear from them, it was in the form of an invasion. Nobody was prepared for this onslaught of players from out of nowhere, coming through the systems and crushing everything in their paths. That's the sort of thing that's hard for game designers to do on their own. The universe feels more mutable.

    That had nothing to do with WoW, but I thought I'd mention it. It's the sort of thing everyone wishes they could be a part of, whereas finishing a raid dungeon is kind of a mediocre experience and story by comparison.