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Free Visual Novel Design Engine Released

Ayaka Hahn writes to tell us that they have just released a free game construction kit designed to make Visual Novels easy to construct. The "Blade Engine" was based on a professional Visual Novel engine being used in Japan with the hopes that it would spark greater interest in this medium in the west. From the press release: "In the West, there is a stereotype of: "Visual Novel = Dating Sim Game = Hentai", but that is wrong. Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi, Fantasy, Adventure and Horror Fiction games, or anything that the user's creativity comes up with."

10 of 143 comments (clear)

  1. Re:Wha? by Anonymous Coward · · Score: 1, Informative

    I think it would allow a person to make a SCUMM style game (Think Maniac Mansion, Day of the Tentacle, the Dig, etc...)

    http://en.wikipedia.org/wiki/Scumm

  2. Re:Wha? by Aladrin · · Score: 3, Informative

    You're thinking of 'Graphic Novel' and no, that's not what this is. This is for making interactive novels. They call them games, but a LOT of the 'interactive novels' I've seen were only interactive in that you could click to go to the next scene.

    There ARE a few good ones, they're just few and far between already. Making it easy for idiots to make their own won't improve things.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  3. That's right! by simonbp · · Score: 3, Informative

    That's right! Visual novels can be can be Sci-Fi pron, Fantasy porn, Adventure porn and Horror Fiction porn!

    Simon ;)

  4. Unimpressive by A+non+moose+cow · · Score: 4, Informative

    I couldn't figure out what this "visual novel engine" was from the summary so I thought I would RTFA for a change. After doing that I still wasn't clear about what kind of thing you could make with it. I downloaded one of the samples to see what they were talking about. For those of you like me who are out of the loop on this state of the art technology I offer you this 5 word summary: Zork with stills and sound.

    How long did it take to make an "engine" to do this anyway? A whole day? two maybe? Lets see, a database with music samples, stills, and text, throw in some trivial branching, done. It seems to me that the only work in the first place was making the creative content, which, with this wonderful technology, is still the only work.

    Also, once you know what they are talking about, saying this bit: "Visual Novels CAN be Dating Sim games, Ren'ai games, Bishoujo games but also can be Sci-Fi Blah Blah Blah..." is really moronic. It's like saying, "Did you know that when you buy magazines, they don't all have to be porn! There are also magazines about cars and computers, and hobbies like painting! Did you know that you can actually make a magazine about anything you want!?"

    Is the whole point of this Blade engine just to establish some sort of standard? Because the problem it seems to be trying to solve just isn't that tough. I wouldn't pay money for it. Am I off the mark here? What am I not getting?

    1. Re:Unimpressive by Tacvek · · Score: 2, Informative
      Zork with stills and sound.
      Actually the Z-Machine (which is the VM that Zork used) Does support sound and stills. Infocom themselves used this in a few games. The Visual Novels are usually more linear, with less chance for interaction. A bit more C.Y.O.A.-like than the Infocom games with multimedia.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  5. Re:no mention of platform? by Futaba-chan · · Score: 5, Informative

    Unline ONScripter (a freeware implementation of the engine that was used to create Higurashi no Naku Koro Ni, among other things), there doesn't seem to be a Linux port of this yet.

  6. You must be new to this whole 'hentai game' thing. by Virak · · Score: 3, Informative

    They don't give you a choice as to whether or not you stick it in, only how long to delay it for. (Though they generally will give you a choice as to whose to stick it into, and occasionally a choice as to where to stick it in)

  7. Re:Most people are useless idiots... by glwtta · · Score: 2, Informative

    Just wanted to disagree with the flamebait moderation.

    Just because someone isn't being nice about doesn't stop him from being right.

    --
    sic transit gloria mundi
  8. Re:no mention of platform? by afree87 · · Score: 3, Informative

    The saddest thing about this story is that there is already a GPL visual novel script program, called Ren'py, which supports Windows, Linux, and Mac OS. But Slashdot gave Ren'py zero publicity. And why should they? It's only a tool for making dating sims. The crazy arbitrariness of the editors never fails to astound me.

  9. Re:It is not the first open-souce visual novel eng by Anonymous Coward · · Score: 1, Informative

    On a tangent--

    Having downloaded the Blade Engine, here's something pertinent from the readme:

    3. Blade Engine Features
    --------------------

    Blade Engine Free Version supports:

        - Graphics
        - Sound / Music / Voice
        - Option Command
        - Visual Effect (fading, Earth Quake effect etc)
        - Save / Load function

        - Blade Engine logo and URL are displayed

    Blade Engine Professional Version supports:

        - Graphics
        - Sound / Music / Voice / Movie
        - Option Command
        - Visual Effect (fading, Earth Quake effect etc)
        - Save / Load function
        - File packing function

        - No Blade Engine logo and URL are displayed
        - Professional tech support

    To pre-order Professional Version, please write to: (snip)
    ...Yeah, you read right, they're trying to charge for this stuff.