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A Day in the Life With a Final Fantasy Creator

1up has a feature up looking at a day in the life of Yoshitaka Amano. This talented artist has been behind much of the visual appeal of the Final Fantasy series over the years. He's also worked on several anime series, such as Speed Racer, some Macross titles, and Neon Genesis Evangelion. In addition to background information, the article has a piece talking directly with the artist himself. From the article: " Final Fantasy wasn't the first video game-related job I did. So I went to America for a week, which was the first time I went to America, and I don't remember what company it was, but this company asked me to do an illustration similar to Dragon's Lair, the arcade game, and that was the first game-related job I had."

7 of 29 comments (clear)

  1. The Good Final Fantasy Games, Not Current by Anonymous Coward · · Score: 2, Interesting

    It needs to be noted that Yoshitaka Amano is responsible for the good Final Fantasy games (that is, the original through VI), and not the abominations the series has turned into. People's favorite Final Fantasy characters were mostly his creation. (I can't say "most famous" because Sephiroth and Cloud probably take that trophy, and no real fan liked them. But he wasn't responsible for them.)

    He has continued to work with Square-Enix on the more recent Final Fantasy games, but he was not the lead artist. The bland and uninteresting character designed in VII-XII are not his fault, he did draw some of the sketches used for them, but they were largely developed by comittee.

    Since he did the artwork for the 8-bit and 16-bit series, his sketches had to be turned into sprites, so a lot of the quality of his work was unfortunately lost. But he managed to bring an amazing amount of life and quality to simple 2-bit palette sprites on the Nintendo. (Yes, 2-bit: 4 colors total, one which was usually "transparent".) The jump to the SNES allowed us to see more of his art in the amazing backgrounds in the battle scenes and the enemy graphics.

    Much of what gave the old Final Fantasy games their character was based on Amano's artwork. The fact that the series has totally lost its way since he's moved on is a testament to just how important his art was to the full experience.

    We can hopefully look forward to more of his work from the new company he works for, Mistwalker, which is home to most of the people from the Final Fantasy games we all know and loved (as opposed to VII and later, which just kind of ruined the series). Mistwalker will be releasing games for the XBox360, which is just another reason not to bother with the over-priced PS3 and instead just grab a XBox360 and a Wii for less than the cost of a single PS3.

    1. Re:The Good Final Fantasy Games, Not Current by SchwarzeReiter · · Score: 3, Insightful

      This is a very good example, why it is a shame that anonymous posts are not showed by default. You just produced the only usable comment in this bunch, and nobody will read it. Nice. Good work, though.

    2. Re:The Good Final Fantasy Games, Not Current by DrEldarion · · Score: 4, Insightful

      You know, there's this little matter called "taste" that comes into play. I've been an RPG nut since FF1 and DQ1, and FF7/FFT are my favorites with FF6 being one of my least favorites. It sure is nice of you to judge me as not a REAL fan by my personal preferences, though!

    3. Re:The Good Final Fantasy Games, Not Current by maeltor · · Score: 2, Insightful

      I'm totally with you. I DO really like the old games too, i've played through all the ones except the real FFIII which i'll be getting on the DS Lite as soon as it comes out. At the same time, the news ones aren't horrible. I hate the argument that if its new and uses a different visual style than the first 8, that it "JUST SUCKS and if you like it you NOT UB3RL337." Its such a ridiculous bullshit argument. People are entitled to their own tastes. Yes, after VII, FF broke into the "mainstream" with its huge budgets and tons of unnecessary cutscenes, but some of those really worked to the games advantage (Aeris's death anyone, Sephiroth walking through the fire) and they became classis lore in RPG gaming. Whats wrong with that?

  2. The hardest part of the job is... by __aaclcg7560 · · Score: 2, Insightful

    That Final Fantasy is never ever final. Not a problem in terms of job security. But how does one stay creatively fresh if the project never ends?

  3. Dear Diary... by Hamster+Lover · · Score: 3, Funny

    My boss is pissed. The cut scenes we've been working on for the last few months are almost done and he's screaming: it's not enough! I need more cut scenes! More cut scenes! I was hoping to get around to the gameplay controls, or adding save points, but I guess we'll be working on more cut scenes. I don't blame him though, Final Fantasy is about the experience and gamers are demanding a deeper, more satisfying game experience and that means more unskippable cut scenes, and by golly, that's what they're going to get. Cut scenes, full speed ahead!

  4. Amano didn't work on Speed Racer, Macross, or Eva by eganloo · · Score: 3, Informative

    He's also worked on several anime series, such as Speed Racer, some Macross titles, and Neon Genesis Evangelion.

    Interestingly, Yoshitaka Amano worked on none of these. As the first paragraph of 1up.com's article correctly says, his former studio (Tatsunoko Production) worked on those titles, not Amano. Speed Racer (Mach Go Go) was before his time at that studio, and Evangelion was after his time there. Macross did launch a mini-spate of "realistic" transforming robot series, and one of these series inspired by Macross was Genesis Climber Mospeada. Amano did design the Mospeada characters, but not the Macross ones.