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Stories in Games Matter, Right?

1up has a piece looking at what exactly David Jaffe meant when he said he was 'no longer doing story'. They examine how this ties into the Lester Bangs discussion, and hear from some other designers on where they think story falls within the realm of game design. From the article: "Warren Spector: Games are all about the player experience -- about DOING things, not about watching things or hearing about things. And that means that a narrative game has to put the player experience first and the narrative second. However, left to their own devices, most players aren't very GOOD at crafting compelling experiences -- just as most readers aren't good writers, and most moviegoers aren't great directors. And that's where story comes in."

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  1. FP? by dosius · · Score: 2, Informative

    Depends on the game really. For 1:1 fighters and FPSes, and platformers, yeah. I like a story. But games like Tetris, nah.

    -uso.

    --
    What you hear in the ear, preach from the rooftop Matthew 10.27b