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Cedega and Linux Games

Linux.com's Stefan Vrabie has a look at the state of Transgaming's Cedega, which some claim to be the best current offering for running Windows games under Linux. While it may be better than nothing, the author still puts this solidly under the "plug and pray" column with the biggest drawback being the amount of fiddling required to make it work. From the article: "Cedega may not be the answer to games under Linux, but it's better than not being able to play at all, until gaming companies notice Linux users as a market and release games for Linux." Linux.com and Slashdot.org are both owned by OSTG.

3 of 422 comments (clear)

  1. Re:Speaking as a Game Marketer and Linux User... by weasello · · Score: 5, Informative

    I'm not a developer, all I see are bottom-line numbers. Hiring a QA team and a support team for Linux is probably two of the biggest cost factors. it is quite simply adding up all the associated costs with:

    releasing, supporting, marketing, testing, and (rarely) developing something for a platform a developer is not familiar with (and quite frankly, scared of)..

    Versus...

    Potential sales to a platform comprising largely of a "free" atmosphere (that I enjoy myself), of limited and wide distribution (there's no 'region' that could be targeted), with a poor track record of profit for game releases.

    Two ways to bring gaming to Linux are to (a) reduce costs (such as making smaller scale, indy-style games), or (b) waiting the Linux community grow to a size where potential profits outweight the potential costs (which could be caused by (A)).

  2. Re:No games? by gormanly · · Score: 5, Informative
    • Doom III (plus the Resurrection of Evil Expansion Pack)
    • Quake 4
    • Unreal Tournament 2004

    We all know that Linux isn't a platform for gamers, but still there are a few games for GNU/Linux.

  3. Re:Cedega is produced by scum by Mad+Merlin · · Score: 4, Informative
    Now Cedega are going backwards because they cannot use the new WINE code.

    They can actually, and do still. Only a month or two ago they took several dlls from vanilla Wine (they, of course, are still licensed under the LGPL, not the regular Cedega license).

    Furthermore, Cedega is generally full of hacks to make specific games work, which is good in the short run, but bad in the long run. This is especially showing now, as in many ways, vanilla Wine has better D3D support than Cedega. Expect this gap to continue to widen as time passes. There may be a point where Cedega starts using vanilla Wine's D3D implementation too.