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Microsoft Encouraging OEMs to Beautify Computers

Grooves writes "Microsoft has shipped a 'Vista Industrial Design Toolkit' to PC manufacturers, meant to encourage them to design computers that are more visually appealing. From the article: 'From color palettes to suggestions about how the power and reset buttons should appear, the kit basically describes Microsoft's vision of what a Vista PC should look like. The look features accelerated curves and purposeful contrast, among other qualities.' The report goes on to say that Microsoft wants 'PCs to be objects of pure desire.' Sound familiar? It's hard to see budget-conscious OEMs stepping up to this."

17 of 563 comments (clear)

  1. The first of many such comments... by Stavr0 · · Score: 4, Insightful
    Microsoft wants 'PCs to be objects of pure desire.'

    I desire my PC to be pure of spyware, security flaws and unstability.

    1. Re:The first of many such comments... by adisakp · · Score: 5, Insightful

      I desire my PC to be pure of spyware, security flaws and unstability.

      Somehow Macs do this and manage to be sexy at the same time. That said, I have a PC at work and home. I'd buy a Mac for home except that Macs are sadly lacking in the one field in which I work (video game development).

    2. Re:The first of many such comments... by gEvil+(beta) · · Score: 4, Insightful

      You ever think that you're in a position to, y'know, change that?

      --
      This guy's the limit!
    3. Re:The first of many such comments... by adisakp · · Score: 4, Insightful

      You ever think that you're in a position to, y'know, change that?

      To be honest, in my current position as a game programmer for a major company, I have almost no control over the actual platforms we target for game design for current gen or next gen. These decisions are made much higher by management and marketing based on potential market and profitability. When it costs $10-20 million to make a game, no one wants to target a small unproven market. The best they'll risk is low-cost ports after the main game is written. In other words, incremental work that may increase the ROI from the already complete game. Find me a single publisher who will fund a 20-30 person team on a Mac game for two or more years because a programmer told them to do so and I'll eat my words. That's the effort going into high-end PC and console games right now and the sad facts of the economics.

    4. Re:The first of many such comments... by adisakp · · Score: 4, Insightful

      Is OpenGL+SDL that bad?

      When you're writing stuff for PC and XBOX (or XBOX 360), you use DirectX not OpenGL. PS2 usually uses a custom renderer or a package like Renderware. Only PS3 uses a graphics API similar to OpenGL and most people are going to bypass that for the low-level graphics API for performance reasons. Game Development IDES like Visual Studio (XBOX/XBXO360), SN (PS2/PS3), and CodeWarrior (PS2/PSP/etc) have licensing controls built-in that *ONLY* allow them to run on specific Windows PCs (either by MAC # or with floating licenses off an attached network server). Additional debugging tools (PIX, CATS, WinPACon, etc.) only run on Windows. At one time, Sony actually made a lot of their PS2 tools run on Linux but since developers had to use Windows for everything else, this effort hindered the tool usage until they made cygwin ports for windows. Finally, no one in the industry has made any serious effort to get the game-programming specific development tools we use to run on Macs.

      Macs are sexy and nice, they're just not practical for my job. Sorry...

    5. Re:The first of many such comments... by adisakp · · Score: 4, Insightful

      I like programming video games and I like working on games for PC's and Consoles which is what I'm paid to do. I also said I think Macs are nice sexy stable platforms. Heck I even aggressively recycle and drive a fuel-efficient car too which you seem to think makes you special. However, I honestly believe that Macs are not a big enough market for $20 million dollar games to be developed specifically for them and for those games to be profitable. Game development is not the same as solving the world's hunger problems. If Mac owners are hungry for games but their market isn't profitable, it's not a crime against humanity to let them "starve" for new games. We develop games to make money, not as charity.

      I have no personal desire to throw away my career or my company's money on developing a project projected to lose millions of dollars regardless of how sexy it is. It's hard enough to make money on PC's and Consoles as it is without targeting a niche market without a distribution channel. And equating my reluctance to push for more game development on an inexistant market to the "worst atrocities, of all kinds ... in history" just shows how out of touch with reality you are. I'm perfectly happy where I am and I see no justification to risk my company's financial health with an issue that no one I work with believes in including myself. I want my games to be played by millions of people everywhere (the last one I worked on had 2+ million copies sold).

      There's no reason to throw away a happy life, a career, and millions of dollars on some eco-freak hippie whiners like you who think I should "grow a pair" and service them.

    6. Re:The first of many such comments... by philipgar · · Score: 4, Insightful

      If you're a gamer, a $50 video chip sucks. If you're not a gamer, there's no real advantage to a $50 chip over the GMA950. I bought a MacBook, and am actually happy they went with an integrated solution instead of a separate graphics processor. The MacBook is a mobile computer. As such, the machines power consumption is important. Even if a dedicated $50 chip used up only 3W more of static power (not an unreasonable assumption for many of these "low power" chips), this would significantly reduce battery life.

      The MacBooks battery has ~5100mAh @12V. Under normal usage condition we get 4 hours of use. This works out to the machine using 5100*12/4=~15.3Watts. If we increased this to account for a non-integrated graphics card, we'd see ~18Watts (conservatively). 5100*12/18=3.4 hours, or about 36 minutes less of battery power. Plus the MacBooks already run warm, now we have to run further cooling, etc.

      Most users of the MacBook however do not require high-end graphics. The GMA950 is good enough for all of Quartz's 3D graphics, and should be fine for all of 10.5's 3D effects. Also, all these gamers who complain about macs having underpowered graphics like this don't take into account that they're not in apples target audience anyhow. They would never want to buy a mac simply because OSX doesn't have the games for it that Windows does, and won't unless they get a much larger market share. Personally I'm very happy with apples decisions.

      Phil

  2. vs Apple by Dan+East · · Score: 5, Insightful

    MS is just trying to grab a few sales away from Apple at the expense of the OEMs. Why not? MS doesn't have anything to loose on this one - the OEMs are the ones taking the risk.

    Dan East

    --
    Better known as 318230.
  3. Design from MS? by Anonymous Coward · · Score: 5, Insightful

    Would you really want to take design suggestions from MS? I can't think of anything they've designed (on their own) that looks like I'd want to put my name on it and sell it.

  4. Not necessary by dotslashdot · · Score: 4, Insightful

    It's true that Apple attracts a certain "I don't know what" kind of person. Apple's success, however, is not based on its cosmetic appeal. Apple offers much more beyond just its good looks. It's like Apple and and its users signed up on eHarmony and found each other. If Vista is stable and easy to use, then MS won't need the glitz and glamour to attract customers since they already have a majority of the customers. MS will only have to retain customers, which it can do with a great Vista release.

  5. Oh, so important. by sammy+baby · · Score: 4, Insightful
    From TFA:

    Not all OEMs are happy to see this kit. Lenovo, the company that took over IBM's PC manufacturing business, doesn't see how adhering to the design will help their company. "Our ability to differentiate ourselves comes from our industry-leading innovation," a Lenovo spokesperson told Businessweek. "And design is a big part of that."


    Oh, sure. After all, we know how unbelievably gorgeous Lenovo laptops are.*

    Actually, I suspect that this, more than anything else, is a sign of just how concerned Microsoft is that Apple is about to eat their lunch. The "beautify the box" message is inteneded as a point of product differentiation, but the only other product in this space who is doing better than Microsoft here is Apple. Unless you know of a company who is making really attractive Ubuntu boxes. (And if so, please let me know. I have a birthday coming up.)

    * I should note at this point that in my previous job I administered a lab full of IBM ThinkPads. They were absolutely monster workhorses, and I have nothing bad to say about them. I mean, other than the fact that I was stupid and didn't set BIOS passwords right away, and as a result lost one laptop to some MBA student thinking he'd be cute and setting a boot password. Whoopsie.
  6. Re:So... by LaughingCoder · · Score: 4, Insightful

    Then please explain MS's 95% marketshare versus Apple's 5%? Shiny only wins when all else is equal. Most consumers are bang-for-the-buck types, and Windows boxes win that battle hands down. It never ceased to amaze me how add-ons for Macs were always twice (or more) expensive than their "PC" counterparts. I would submit that Apple finally "got it" when they started using standard DIMMs (versus proprietary), PCI-based graphics (versus proprietary), IDE drives (versus SCSI), USB (in addition to firewire), standard monitors, and now Intel CPUs. If anything Apple has moved much closer to a Windows PC, and so it is only natural, to combat the threat, that MS attempt to close the "shiny-ness" gap.

    --
    The more you regulate a company, the worse its products become.
  7. The Mac isn't a good comparison by dada21 · · Score: 4, Insightful

    I'm not sure I agree with the "Be like a Mac!" comparison. For most PC manufacturers, having their own "look and feel" has been part of what has given them a strong brand name. Sure, Microsoft wants to grab some of that brand recognition beyond just the bootup splash screen (and the desktop look and feel), but I also think this will create more than just brand recognition for Microsoft -- I believe it will also produce an interesting "playing field" for companies beyond the Big Four (Dell, Gateway, HP/Compaq, Toshiba). Consider the smaller OEMs and white box companies -- by providing a standardized look and feel, this will open the door of opportunity for many more companies. Sure, the big guys probably don't WANT this (they want to keep their look and feel in order to keep their branding strong), but it could create a new competitive atmosphere by giving smaller companies a foot in the door to compete on the look and feel front.

    I've always loved third party cases and keyboards and monitors moreso than the Big Four for the same reason that I've always liked clones -- they've pushed the envelope before the big guys did. The downside is that the clones never seemed to sell well in the corporate environment nor in the newb home environment; the clones were just powerhouse sellers for us geeks. By having Microsoft "dictate" what they want to see, we may actually see more third parties offering competition to the Big Four, which in turn could see prices drop a bit more, which could push more legal Microsoft products into the fray.

    All around, there are some Mac-branding similarities, but I don't really think that is Microsoft's desired goal to miMac (mimic the Mac, in my vernacular). I think it is just a good idea that will help the little(r) guys, and still give the big guys a chance to offer different products that the market can choose from.

  8. Re:What they really said... QWZX by adamjaskie · · Score: 4, Insightful

    If anything has "boy racer" looks, it is Alienware et al. Apple designs may not be for everyone, but they are generally clean and simple, while the "boy racer" look is anything but. Case windows, cold cathode tubes that flash in time with the audio, LED fans, and gaudy paint-jobs are more in the realm of PCs than Macs.

    --
    /usr/games/fortune
  9. Re:So... by LaughingCoder · · Score: 5, Insightful

    Ummm, no. Your claim is specious. You seem to be saying that Microsoft got 95% of the market by leveraging their market dominance in an "illegal" way. You don't get 95% marketshare by being a monopoly; you become a monopoly by getting 95% marketshare. The "illegal anti-trust" activities are only "illegal" and "anti-trust" once you already have dominant marketshare, which they achieved by providing superior value (in conjunction with the hardware vendors) to the consumers.

    --
    The more you regulate a company, the worse its products become.
  10. Re:So... by linguae · · Score: 5, Insightful
    Then please explain MS's 95% marketshare versus Apple's 5%

    I believe that is due to misshaps that Apple made during the early and mid 90s (this is before Steve Jobs and OS X). Apple had a hard time creating a modern OS (Pink, Taligent, Copland), while Microsoft started to improve their OSes to the point that they surpassed the original Mac OS in stability and performance while almost matched it in usability (Windows 95 and especially Windows NT-based products). In 1999, I'd choose Windows 2000 over Mac OS 9 any day for most tasks. Had Apple's failed OS ventures actually didn't fail, then perhaps Apple's marketshare would be much more substantial.

    Windows and non-Mac PCs are still selling very well for a few reasons. Businesses are still heavily dependent on Windows software. But the biggest reason why MS has 95% and Apple has 5% is the price of admission is much lower. You can buy an entry level desktop for $300 and an entry level laptop for $600. It would come with some Celeron processor, a somewhat shabby graphics card, the traditional bundled applications (that don't really play together with other applications, unlike iLife and OS X's integration), and XP Home. However, this is what 90% or so of the computer population wants to buy; a computer fast enough to do email, word processing, photo editing, DVD watching, web browsing, music downloading, and other everyday tasks. For them, that $300 Celeron machine or $600 Celeron laptop would suffice.

    Now, if you spend $600 (or $1100 for the laptop), you can get a Mac. The Mac comes with OS X, iLife, a pretty nice processor (1.5GHz Core Solo for the $600 Mac Mini, 1.66GHz Core Duo for the $800 Mini, and 1.83GHz Core Duo for the $1100 MacBook), decent graphics (I'm typing this on a MacBook now; the Intel Integrated Graphics on this machine isn't very hampering unless you are a intense gamer, which I am not). All of the iLife applications work together. I enjoy the searching capabilities of Spotlight and use them every day. I like how Spotlight is integrated with all of my other applications. For a Unix hacker like myself, the terminal is just a click on the Dock away. I don't have to worry about bad drivers, malware, viruses, or anything like that. I work with a peace of mind.

    Macs are worth the price. When I showed my parents and siblings my Mac and fooled around with it for a few days, they fell in love with it. They were sold on buying a Mac, and they are now saving up for a iMac. The problem is that cheaper PCs are good enough for 90% of the market. Windows XP "just works" now (as long as you keep an eye on security), and Vista will be far better than XP (insert "it's a copy of OS X here"; say what you want, but Vista is still better than XP). Perhaps they haven't had exposure to OS X; my parents were sold on the Mac within a few days. Perhaps they still must have a Windows PC for their jobs (and they don't know that Intel Macs can run Windows natively). Or, perhaps that money is an issue for most people.

    Many people say that in order for Apple to increase its marketshare, they should release OS X to all x86 PCs. After owning a Mac for a few days, I'll disagree. Most users don't know how to install an OS, assuming that they know what an OS is. Plus, part of the benefit of buying a Mac is that you know that all of your hardware works. You don't have to scrounge the Net looking for drivers; your hardware in most cases "just works." Finally, it will make Apple have to compete with Microsoft in Microsoft's domain: OSes. Apple would be back in the Spindler/Amelio days of cloning and red ink. The best way for Apple to raise its marketshare is to lower its price of admission and provide some more variety in Mac offerings (while retaining a clear-cut consumer/pro line). How about a Core Solo MacBook for $700? How about knocking down the Mac Mini to $500 again just like it was originally was in January 2005. How about releasing that iMac for Education to the general public for $999? That will make a large increase in Apple's marketshare, because they will be much closer to the price points that most consumers buy their computers at.

  11. Those OEMs couldn't "beautify" anything by melted · · Score: 4, Insightful

    Those OEMs couldn't "beautify" anything if their life depended on it. If they could, they'd already do so. The best they can do is steal Apple's 3 year old designs.