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Collecting - The Disease

An anonymous reader writes "Gamers With Jobs has an interesting piece this morning on the nature of collectibility in games. While primarily a personal account of one man's journey into the hell that is Magic: the Gathering, it raises interesting questions about the difference between real-world and virtual-world collecting, and the economic motivations behind both." From the article: "I sit down. I play. I get schooled by a 12-year-old for two hours as he teaches me the ropes with a condescension reserved for teenagers with grownups by the throat. Each game is a bet — loser gives the winner the top card off his deck: Ante. I leave a dozen cards short. I had discovered a great game, and people to play it against. But that's not why the night sits burned into my brain with razor sharp clarity. No, it's because that Tuesday night in San Francisco, I became a collector."

4 of 69 comments (clear)

  1. Cardboard Crack by spun · · Score: 4, Funny

    Thurgood Marshall is in a group for people who are addicted and need help.

    Thurgood: Hi, I'm Thurgood.
    Entire Group: Hi, Thurgood.
    Thurgood: and I am addicted to marijuana.
    Entire Group groans
    Addict: You in here for some marijuana?!? Marijuana!?!? Man, this is some BULLSHIT!
    Bob Saget: Marijuana is not a drug! I used to suck dick for Magic: The Gathering cards!
    Addict: I seen him!
    Bob Saget: Now that's an addiction man! You ever suck some dick for Marijuana?!
    Addict: HUH?!
    Thurgood: No, I can't say I have.
    Bob Saget: Yeah I didn't think so...
    Addict: Boo this man! BOO!!!

    Everyone "boos" him and throws bottles and trash at him

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  2. Collecting leaves me feeling cheated by Total_Wimp · · Score: 4, Insightful

    once you realize that the value of your collection doesn't lay in it's internal value (they're just cards or china or whatever) or your enjoyment using the collection (most collections are sealed away. Even if you do use them, how could you possibly get real use out of 100 cars or 1000 beanie babies?), then the only thing you have left is monetary value and bragging rights. And you only have monetary value and bragging rights, really, with other collectors. Did you tell your aunt polly about your Star Wars figure collection? What did she say? "Bad-ass"? Sure she did.

    I have been caught up in the collecting bug in the past and as soon as I'm done, I just wonder where all my time/money/space/soul has gone.

    Where are you Pogs now?

    TW

    1. Re:Collecting leaves me feeling cheated by nelsonal · · Score: 4, Funny

      I collect stock certificates, some are even uncancelled. :)

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  3. Where are parts 2 and 3? by The-Bus · · Score: 4, Insightful

    I thought this article was a bit... light. It gives you a good sort of back-of-the-cereal box review of collecting, but it doesn't go any deeper. I won't be expanding on the article, but I had a few thoughts relationg to the topic.

    Collecting is here to stay. It will never go away. That's pretty much a given; it is important, however, to differentiate between two types. First, monetary collecting: your Magic cards, Warhammer figures, etc. Second, non-monetary collecting: "earned" items in MMOs, unlockable costumes/endings/characters, etc.

    The good news with monetary collecting is that the internet helped implode a lot of markets. With Magic: the Gathering, I remember in the late 90's one card, a Juzam Djinn, carried a pretty hefty price, upwards of $150 if I recall correctly. It should be $175 or $200 now, if we're to believe increasing returns on collectibles and inflation (or eBay sellers with 0 bids). But quick look on eBay shows prices in the $100 area, per card. The most expensive card, the Black Lotus, also goes for about half of its previous price ($1000+).

    (Now, some Magic player is going to rebut about how the changing of tournament rules is affecting cards. That might be true to a point. But in the past ten years we've seen the same thing happen with sports collectibles, comic books, term life insurance, and countless other markets; opening a market will have the effect of reducing prices since it reduces scarcity).

    Now, monetary collecting in gaming is pretty bad in my eyes, especially for games kids play, since it puts kids without well-off parents at a distinct disadvantage over equaly skilled kids whose parents give them huge allowances or equally skilled working professionals with large discretionary budgets.

    Thankfully, in non-monetary collecting, time and skill are the real investment. Most "collectibles" in these games require no money: unique armor for your MMO character, unlockable costumes for your fighters/adventurers, or hats for your Nintendogs, etc. Still, there's some inequality, as people with time but not money constraints pay for training, gold, etc.

    Collecting, be it virtual or real, is intrinsic to gaming, video and otherwise. What's a sports player always work for? A Super Bowl ring. Or the Stanley Cup. Or a gold medal. Or any number of physical objects that represent victory. There's a reason there are physical things attached to these victories. It's not that the jewelry is more important than the championship, it's just that it's an object. In MMOs where items serve (usually) a useful purpose it's nice to get a trinket to show you defeated some boss. But it's nicer to get Ashkandi, Greatsword of the Brotherhood.

    --

    Small potatoes make the steak look bigger.