Sam & Max, Back From the Dead
simoniker writes "As you may have heard, Steve Purcell's beloved Sam & Max franchise is finally returning, thanks to TellTale Games. The new episodic PC game's designer Dave Grossman has been expounding on the new game, suggesting that having a fanboy niche is actually good: 'We work small enough that we don't need to have the license that's the biggest movie of the year... if we just have kind of a small devoted fanbase, we can make something that's kind of personal and fun.' The TellTale biz guys also comment on development team size. 'Actually it's about seven core people, and then the team grows to about fourteen for a couple months, but the production cycles are short, the teams aren't huge, our tools are very tailored to be efficient.' Maybe Sam & Max is finally getting done because it's been scaled correctly for its audience?"
I love Sam & Max. I just got rid of Windows off of my machine a few months ago because it was a pirated copy, but now I'm seriously considering going back and purchasing a legit copy just for this game.
That's right. I am willing to hold my nose and give Redmond money just to get at Sam & Max. Sheesh, I'm such a fanboy.
These episodic snippets must cost NOTHING at all to produce (relatively) probably in the range of $50,000-$75,000. But in reality TellTale games is probably going to force me to upgrade to intel mac pretty damn quick. I want to support these guys.
Al Emmo and the Lost Dutchman's Mine (sorry for the flash site). This has sort of been flying under the radar, but deserves more attention. There is a demo available, with the full version available soon. Very well done for an "off-broadway" production, and the people that are making it deserve some support!