Sam & Max, Back From the Dead
simoniker writes "As you may have heard, Steve Purcell's beloved Sam & Max franchise is finally returning, thanks to TellTale Games. The new episodic PC game's designer Dave Grossman has been expounding on the new game, suggesting that having a fanboy niche is actually good: 'We work small enough that we don't need to have the license that's the biggest movie of the year... if we just have kind of a small devoted fanbase, we can make something that's kind of personal and fun.' The TellTale biz guys also comment on development team size. 'Actually it's about seven core people, and then the team grows to about fourteen for a couple months, but the production cycles are short, the teams aren't huge, our tools are very tailored to be efficient.' Maybe Sam & Max is finally getting done because it's been scaled correctly for its audience?"
Good interview. I think that Telltale is doing it right - don't try to make this massive game that everyone will enjoy but cost a bazillion dollars to make, and instead focus on those who pretty much guarantee a purchase. Actually, I think they might be underestimating their audience. A lot of PC gamers out there recognize lines from the various LucasArts games that the Telltale team have worked on. If Telltale is successful at retaining the pure entertainment value that their Lucasarts games had, they'll get a larger die-hard fanbase than they think with "Sam & Max".
Don't get me wrong. I love my first-person shooters like Battlefield 2 and Battlefront II; but sometimes I'm in the mood to go back and just laugh at the fun times with Guybrush (and of course Murray), the Tentacle, and Sam & Max. As long as Telltale can keep their focus and not try to make their games all things to all people, I think they'll do well and hopefully gain a larger fan base as a result.
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I can't wait for this! I hope the # of comments isn't indicitive of the sales potential, because I want this to succeed all crazy style.
Dude, I think I can see my house from here.
Am I alone on this one? WAAAAAHOOOOOOOOOOOOOOOOOOOO!
I feel like punching a rabbit, for some reason.
She: Hey, are you a traitor? Me: No, I'm atheist.
that would be http://www.scummvm.org
[Sam] The words "big" and "large" only begin to describe this thing.
[Max] "I think "stupid" and "inane" would be useful additions.
[Sam] Not to mention "grotesque."
Yippie! make it portable to all platforms! (hey, we can hope...)
|plastic....or gasoline?|
Al Emmo and the Lost Dutchman's Mine (sorry for the flash site). This has sort of been flying under the radar, but deserves more attention. There is a demo available, with the full version available soon. Very well done for an "off-broadway" production, and the people that are making it deserve some support!
A relevant link here is ScummVM, an OSS project to make these games compatible with all modern systems. If you own the original disks, you can use ScummVM to play Sam & Max natively on Linux, Mac OS X, even your PDA.
Will be in the 2nd. I completed the first Sam and Max mostly smoothly and didn't get stuck on many puzzles. It was the only adventure game that didn't piss me off that I couldn't solve a puzzle. Now we have the internet, so if I do get stuck in the sequel, I can always look up the answer off the net. To me, the internet makes adventure games playable. I half think adventure games were made obscenely hard just to get people to buy the walk through guides.
God spoke to me.