MS Employees Debate Mod Chips
Via 1up, a post on Xbox strategy group member Andre Vrignaud's blog discusses the view of mod chips from inside Microsoft. Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that "a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business." Even if it's a sticky wicket, at least they're thinking along the right lines.
I'm glad that Microsoft is actually looking into this. From the business perspective, a lot of money could be made if Microsoft / Sony / Nintendo (are there modded Gamecubes?) would embrace the mod chips.
It's the equivalent of illegally downloaded songs several years ago. Apple was one of the first to "cash in" on it. They had managed to get people to pay for something they could get free.
If the big console manufacturers would do this, not only would it make their game systems more appealing, but it would put some more cash in their pockets...
He's shown an interest in modded XBoxes...
:rolleyes: He brought this box along to a meeting with Bill Gates. Bill saw a demo of this, was quite impressed, and asked something along the lines of "How can we engage this community?" - instead of saying something like "How can we squash this?" It's long been on the back of everyone's minds in the Xbox group - how can we get students and hobbyists involved without disrupting the console business model? The good news is that it's still on the radar, we'll see what happens in the future.
from Ars
A little over a year ago, one of the people in my group modded an Xbox, installed Avalaunch, and put all sorts of Xbox mod scene apps on the box, like XBMC, RSS readers, etc, along with some "backup" games.
Andre Vrignaud hit the 3 main reasons people mod their consoles and argued why these are bad. He says piracy is bad. I think most people can agree on principle, you shouldn't pirate, regardless of whether or not you actually partake in such practices.
What gets me is when Andre suggests that you don't have a right to do something with hardware you purchased because you got it below it's real value. If someone wants to sell you something cheap, that doesn't mean that you own it less.
Bill Gates honestly seems to have changed his outlook on life in many ways. He went from publicly saying he doesn't believe in charity to becoming Time's Man of the Year for charity work. He claims that he wants to change Microsoft's business practices to be less confrontational, perhaps forced by the EU's fines.
I'm not shocked that Gates wants to reach out to creative people who are using the XBox in innovative ways. I believe that you can encourage this market, and use it as a means to showcase the power of your console, while at the same time discouraging piracy.
Right now despite all the anti-Sony sentiment, I'm seriously considering the $500 PS3 which I believe provides more value in the end than the $400 360. (Both have HDD's, neither have HDMI, PS3 has more power, Blu-Ray and free online play). Sony is also talking about allowing Linux on the PS3 out of the box, and allowing full homebrew development. If the 360 allowed me to run stuff like XBox Media Center, perhaps I'd be more interested in the 360. But given that the XBox is largely an x86 PC that runs a gimped version of Direct X, if the PS3 does allow for proper homebrew applications, I wouldn't be totally surprised to see an XBox emulator on the PS3. Hell, I have a PS1 and N64 emulator on my XBox right now.
Can you imagine a PS3 that plays PS3/2/1 and XBox games?
I think I need a wet-nap.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
The problem with mod-chips for the business model is that console makers are losing a lot of money on the hardware. This loss is then compensated for by increasing the prices of games.
This is fundamentally the same issue as in the mobile phone industry, where the phones are often sold at steep discounts - in exchange for being tied to a contract with increased costs of actually using the phone and/or a monthly charge.
At least here in Denmark, rules disallow many "deceptive" business practices, resulting in virtually all subsidized phones being sold with a contract that forces 6 months of payment (after which the monthly charge is typically reduced to zero (unless the plan includes free minutes / text messages or the like)). Additionally, stores are required to give the total (minimum) cost of the phone over the contract period. This allows consumers to easily compare prices.
Thus consumers are perfectly willing to pay for a mobile phone by laying down X dollars now and Y dollars a month for Z number of months. Maybe some are deluding themselves into thinking, that they're actually getting something for those Y dollars a month, but I'd wager most aren't.
Why shouldn't this exact same "solution" work for console makers? Especially now that consoles feature internet accounts.
Microsoft could then sell its console for the same price as before, but include a contract for 6 months of "Xbox Live Diamond" access at some monthly charge.