Eye-Based Videogame Control
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
Hello, Michael Zenke:
This is Wendy Lestina, your brief hostess from the recent past. Soon, you will be read by my game-besotted grandson, Matthew Lestina, and I trust you will be kind.
Best to all,
W