Eye-Based Videogame Control
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
It hurts.
-- Tigger warning: This post may contain tiggers! --
With this technology you could finally have a window manager that implements "focus follows mind".
I have a lazy eye, you insensitive clods!
I am government man, come from the government. The government has sent me. -- G.I.R.
They have had technology like this for a while, although not as a method of input or control. They use special "eye-tracking" machines for hazard perception experiments with automobiles. I think using eye-tracking as an input device would be something that would be very hard to get used to. The human eye is a pretty amazing piece of hardware and I think a "machine" would have a hard time utilising it. Additionally you'd also have to have a special filter for crack addicts that have developed twitches. They could also implement shortcuts where if you roll your eyes it opens Firefox and navigates to Slashdot =P
... or a new interface to software/games to compensate for the apparent lack of accuracy and speed (note the Quake 2 demo video), at least in FPS-style games.
:)
Could absolutely rock if tweaked minutely for flight and other simulation games, though.
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Layne
From the Quake 2 demo, it's really not giving any advantages because your moves with the gun and the body. In Armed Assaunt (or Operation Flashpoint for that matter) where environment awareness is much more important (and *gasps* you head is not attached to the gun!), being able to look around means you have a much greater field of view and able to spot more enemies, check on your team mates to stay in formation, and maybe avoiding the helicopter collisions that we so often have.
Actually, you bring up a very good point. Does this device take things like lazy eye into account? Does it only track the movements of one eye or both? This would be a great tool for those who don't have appropriate use of hands or have some kind of physical damage that would make handling a mouse or trackball difficult or impossible. But could this thing compensate for lazy eye or those who only have one useful eye?
The one thing my Windowmaker needs is something to autofocus the window I'm currently looking at. I can't remember how many times I've drifted in thought and looked at another terminal, started typing, only to find I'm still typing in the other one :-)