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Games That Defined The Virtual Boy

The always-refreshing RetroGaming with Racketboy has an article up looking at some of the defining games for the much-maligned Virtual Boy game console. The all-red screenshots are meant to remind you of all the 'good times' that could be had with Nintendo's most resounding failure. From the article: "If there is one game that I think utilizes the 3D element the best, it would have to be Teleroboxer. This Mech/Punch-Ount hybrid game should be a welcome addition to any Virtual Boy game library. Much like Mike Tyson's Punch-Out, you have different attacks, blocking ability, and the need to discover your opponent's weaknesses and openings in their fighting patterns."

4 of 62 comments (clear)

  1. Re:Short Article alert by mobby_6kl · · Score: 4, Funny

    >...there were at least 25... So yes, it could be tricky because you can't just flip a coin!

    Just throw out the worst 5 and then flip a coin!

  2. There were Virtual Boy games? by ToxikFetus · · Score: 3, Funny

    Does the null set count as an answer?

  3. Re:Short Article alert by aardwolf64 · · Score: 2, Funny

    Or throw out the best five... It wouldn't really make a difference. That's why it failed...

  4. Re:Sad... by Red_Chaos1 · · Score: 2, Funny

    I totally agree on the complaints from others yet being able to play extensively w/o problems. As to a good way to play the unit? Lay on your back. The VB actually sits on your face decently without being too heavy, and the legs act as props/counter-balances to keep it from tipping. Many hours of Wario Land have been played, let me tell ya....

    Only problem I generally had after extended play was similar to waking up to brighht light. The screen(s) on the VB aren't that bright, so your eyes get accustomed to the low light level, so more oft than not I had to lay for awhile, slowly getting used to the ambient light again once I was done playing. Never a headache for me though. *shrug*