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The Winning Next-Gen Console Is The Most Diverse?

simoniker writes "Gamasutra's latest 'Analyze This' column has game industry analysts commenting on the rise of casual games, asking whether simpler games that take less time to play may be vital to game industry growth. David Cole of DFC Intelligence disagrees that any one genre or game type is vital, suggesting: 'A key for the industry is being able to diversify.... For the N64 and GameCube, Nintendo focused primarily on its big franchises and didn't have the same level of diversity. The platform that did was the Sony PS2. Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products? The reason the PSOne and PS2 sold [so well] was diversity.' Is this the key to working out who wins in next-gen?"

5 of 59 comments (clear)

  1. The reason PS1 and PS2 sold so well is... by ZakuSage · · Score: 3, Insightful

    Because they had the best third-party support. End. Of. Story.

  2. Mostly backwards. by JMZero · · Score: 4, Insightful

    The consoles that are most successful GET the most diverse offerings - because if you're going to develop a gimmick/niche product and can't afford to launch it for all platforms then you release it for the one that's got the widest base.

    Do you think the GBA was successful because of all the add-on thingees? Or do you think there's 4000 screen protectors because there's 40 million GBAs?

    That doesn't mean a first party can't help console sales by creating add-ons (like the eye-toy or some goofy game), but the causation is generally the other way around.

    --
    Let's not stir that bag of worms...
  3. Re:Correct me if I'm wrong, but... by mikeisme77 · · Score: 3, Insightful
    Part of Nintendo's strategy with the Wii (pronounced 'we' as opposed to 'Y') is diversifying the game library. They have admitted that the last generation or two they have lacked diversity and they are trying to increase the diversity of titles through both new internal projects and by actively courting 3rd parties (something they failed to do with the last two generations). I'm not going to do the stereotypical pointing to the DS--that's a handheld and almost entirely a different market and one Nintendo has ALWAYS dominated (pointing to the success of the DS only points to Nintendo's continued dominance of the handheld market--although I will say its the first handheld I've actually ever enjoyed...) I will, however, point to the fact that EA (even though I hate them) and other publishers are pledging more titles to the Wii then they have in the past and some publishers are delaying/waiting to support the PS3.

    Nintendo seems to be forming themselves an excellent position in terms of diversity. Sony still has the support but the first signs of wavering of publishers can be seen--so if sales are less than expected than you better believe Sony will lose a decent amount of their diversity. Microsoft still hasn't learned how to either buy a large Japanese developer (like Capcom or Konami) or successfully court them and as such will never have the same amount of diversity--although that's not to say the console/games on the 360 won't still be pretty good, they'll just lack some of the diversity (see the almost total lack of Eastern RPGs on the original XBox; although they are making an effort to fix this for the 360). Regardless, this looks like a generation where there may not actually be one dominant player and the market may actually be fairly well spread out among the Big Three (which should be a good thing for gamers--competition leads to fewer exclusive titles so you can play the game on the system of your choice and should also, hopefully, lead to further innovation and price wars).

  4. Effect Meet Cause by ObligatoryUserName · · Score: 4, Insightful

    Game diversity tends to be a side effect of a large install base rather than the cause of it.

    The Dreamcast had a good set of quality games in a large number of genres, including games that were experimental at the time like Seaman and Samba De Amigo. (Presaging games like Nintendogs and Guitar Hero.) We all remember how the Dreamcast died, in a cloud of PS2 hype.

    The PS2 now has the largest diversity of games for the simple reason that there is a large market for them. Of the last gen it's supposed to be the most difficult to program for and it's the least powerful, but those considerations are minor when you have such a huge install base.

    I think the game industry is tripping over itself trying to understand casual games. The state of the industry has been relativly stagnant for so long that we struggle to put names to games that don't fit within our genre headings. Because they don't appeal to a self described "Hardcore" audience we've reflexivly named them "Casual".

    It's similar to the rise of Alternative music in the 90's. It didn't sound like 80's rock or metal so we had to come up with a new name for it. Then we slowly realized that musical culture was changing and this wasn't just a new genre - the publics notion of the sound of rock was changing. The idea of Alternative became less and less useful as everything was given that label. I think the same thing is happening in games, and the implications make me optimistic about the future.

  5. Re:Consoles need a comerade by Hitto · · Score: 3, Insightful

    You could also have remembered the DS and Zookeeper, since that game is an utter rip-off. Only it has a multiplayer mode, maybe the most fun out of the damn game I ever had.

    TV consoles will sell if or when they manage to get the next Dance Dance Revolution. That game appealed heavily to girls or workout nuts in addition to gamers (not to mention it really works, I lost weight thanks to videogames, whohoo!)

    Ever wonder why sony released a buzzer with some quiz game? Yeah, it's kitshy, but it's the kind of bland game that will appeal to the unwashed masses of people who don't care about ripping the wings off of a siren and killing zeus, or shooting hookers, or anything that looks anymore videogame-y than what they're already used to. To them, videogames = mario is cute and grand theft auto is a game for criminals and perverts. So you gotta sell them jeopardy and pictionary and other "oh, this doesn't look too complicated" stuff to even interest them. The hardest part will be making them buy it. Or making videogames harmless enough to use as gifts from a gamer to a non-gamer, perhaps? I know I once bought a DDR mat for a non-gamer cousin of mine who wanted to try it out.

    By making the controls more accessible and the controller less frightening, AND flexible as all hell, Nintendo just might manage to get my mom to play Wii Tennis with me. That is, if it doesn't suck, but I trust them on this one.