Too Much Hyper, Not Enough Fighting
Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."
I think they went to III once, but everyone hated the change to the Roman Numerals.
[VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
Just remember, this is an 80s game!
An 80s game... that was first released in 1991?
I'm shouryuken find a better way to describe the game's vintage than that.
You might want to nix the Movie and the EX games if you're strictly counting games by Capcom. AFAIK, the two games were done outside of Capcom (the EX Series having been done by ARIKA). Also, you're missing Street Fighter EX III, since you're counting the EX Series (though, I'm not sure if that one saw an Arcade release, which I don't think it did).
And might as well add X-Men Vs. Street Fighter and Street Fighter 2097 for NES if you want to be really complete about it (that and tons of Alpha compilations and tweaks for the consoles).
[VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!] [VODAK - Apply Directly to the Mouth!]
One of my greatest achievements in arcade gaming is that I managed to take one round -- not a full match, just a round -- from Jason Booth in SF2 Turbo when we were both at Turbine. Of course, he was only using one button -- light kick. When he switched to light punch, I was done.