Windows Games on Macs Without Windows
Dotnaught writes "TransGaming Inc. is making its 'Cider' portability engine for Apple's Intel-based Macs available to Windows game developers. The software promises to let Windows games run on Intel Macs without Windows or Apple's Boot Camp. 'Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs,' the company claims. Cider is a software for game developers, not end-users. Cider-enhanced games are scheduled to appear as soon as October. If Cider works well, will there be any more Mac-specific game development? And if not, will it matter?"
This is a good thing if it catches on.
Then delvelopers will be encouraged to test on MS-Windows and Apple-[Cider]-Windows.
Writing Apple specific executables (DRM...) would no longer be very important.
This would create some direct WIN32 OS competition for MS.
And of course the portable WIN32 apps are more likely to run fine in WINE or ReactOS.
And hopefully, Apple would buy Cider, and once and for all sell OSX for any PC, competing directly with microsoft, and give up on the hardware tie in stuff.
Christ, but you're an idiot. Do the rest of us a favor, and don't post here anymore, as you're not contributing anything useful to anyone.
Go back to MySpace, please, and leave us alone.
Um, DirectX's advantage is that it is a full gaming stack (display, audio, input, etc).
Graphically speaking, you can doing everything in OpenGL that you can do in DirectX.
Please don't post anymore, you're a fucktard.