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Castlevania Retrospective, Xbox Live Bound

astrokid writes "From last week, 1up is running an informative look back at the Castlevania series. Although I am looking forward to Portrait of Ruin for the Nintendo DS, I really hope Konami finds a way to release a 2D game for one of the next gen systems." Funny you should mention that. An anonymous reader writes "The greatest Castlevania game -- and possibly 2D game -- of all time, Symphony of the Night, is headed to Xbox 360 Arcade!."

3 of 59 comments (clear)

  1. Metroidvania by hansamurai · · Score: 3, Interesting

    I enjoyed playing the original Castlevania's back in the day, good old simple whip side-scrollers that were fun for its time. But once Symphony of the Night came out, I really, really loved the series. Especially the GBA and DS game, those are very fun games and bound to be classics. Check out Metroidvania for more info.

  2. No GB love. by Rob+T+Firefly · · Score: 2, Interesting

    Maybe I'm strange, but I never got into the Castlevania games apart from the versions on the original Game Boy. I've had the music from Castlevania: The Adventure stuck in my head for something like 17 years now. Sadly, the GB series get overlooked in TFA.

  3. Castle-V on the Wii by iridium_ionizer · · Score: 2, Interesting

    "If we were to translate Castlevania to the Wii, the expectation would be that we would find a new and outrageous use for the 'Wiimote.' I'm not sure we could get away with just using the traditional controller. I'm still considering different ways we can use the standard Wii controller, but am not yet happy with what has been proposed. Of course, we are always looking into expanding the series to new platforms, and the Wii is certainly one of our candidates." - Koji Igarashi producer of the Castlevania series since 2001.

    Here's how they could make a Wii game without pissing too many people off: make it 2 games.

    1) A standard 2D game, but with all of the characters, enemies, and backgrounds being presented as 3D models (ala Viewtiful Joe). This will allow the character animation to be incredibly smooth, something that was somewhat lacking in the GBA/DS games. Also it would allow you to zoom in on character while they are talking.

    2) A 3rd person/1st person game (can switch) using the Wii-mote as the whipping mechanism.

    What would really make this thing work is that you could keep each game relatively short (10-20 hours). You could keep the same dialogue, music, and 3D models. You could also use the same basic layout of the 2D castle for the 3D (or vice versa).

    I think it would be awesome to play through the same game with 2 different perspectives. And that way if the Wii-mote gameplay just didn't suit your fancy you wouldn't be stuck with a dud for a game.