Don't Go Down Memory Lane?
fieldsofclover writes "Gamers With Jobs is running a piece today about the darker side of gaming nostalgia. From the article: 'Here's an example. Konami's Castlevania had interesting monsters, catchy music, and a great gimmick: a guy with a whip. But if you went back and played it today, chances are you wouldn't bother playing past the second level. Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones. But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.' Are we shooting ourselves in the foot by staying obsessed with the old classics?"
You can lead a gift horse to water, but you can't shoot it in the foot.
....where everything is a hi-res shade of brown, and the boss is always a giant bug.
Where were you when the voynix came?
Of course, I would not want interactive 3D dysentary.
Information wants a fueled airplane waiting at the hangar and no one gets hurt.
Is that you, Cranky Kong?
"I have also wondered why the mega boss always leaves tons of ammo for weapons possible enemies might have sitting outside thier door"
You are so right. Whether the boss is a giant bug or one of those dragon-thingies they toss in every once in a while for variety, they are kind of dumb, and should be depicted with pointy hair.
Where were you when the voynix came?