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Don't Go Down Memory Lane?

fieldsofclover writes "Gamers With Jobs is running a piece today about the darker side of gaming nostalgia. From the article: 'Here's an example. Konami's Castlevania had interesting monsters, catchy music, and a great gimmick: a guy with a whip. But if you went back and played it today, chances are you wouldn't bother playing past the second level. Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones. But when the fully 3D, story-driven sequel fails, they point at the original on its lofty pedestal and demand an experience that lives up to their memories. It's a double standard that's next to impossible to satisfy.' Are we shooting ourselves in the foot by staying obsessed with the old classics?"

13 of 316 comments (clear)

  1. Super Mario Bros by The+MAZZTer · · Score: 5, Insightful

    Super Mario Bros is still lots of fun, I don't care what you say.

    1. Re:Super Mario Bros by rootofevil · · Score: 5, Insightful

      not to mention the sequels are pretty well true to the spirit of the original game

      --
      turn up the jukebox and tell me a lie
  2. Developers not Consumers by neonprimetime · · Score: 4, Insightful

    It's time we put away the Conkers and Contras and Castlevanias of our past and focus on the games we have yet to dream of

    This message should be for video game developers, not video game consumers. Developers definitely need to get their heads out of their @sses and start dreaming up new, creative ideas instead of just taking the easy way out with throwbacks. Consumers on the other hand have little impact on what games are being developed, and therefore consumers can do whatever they want. If they want throwbacks or if they want brand new fresh ideas, no biggy. But the writer of this article needs to direct his ranting towards the appropriate people.

    1. Re:Developers not Consumers by vux984 · · Score: 4, Insightful

      Don't even get me started on the watering-down of "puzzles" in modern games. ... Plover's egg emeralds hidden beyond a crack your lamp doesn't fit through? Try THAT on for size!

      "google plover's egg emeralds"

      Within 4 clicks I had a walkthru that told me exactly how to do it.

      The internet ruined those kind of puzzle games, because almost nobody is going to spend weeks trying to figure something out when they KNOW the answer is sitting within arms reach.

      At least jumping obstacle reflex puzzles require some semblance of dexterity to solve.

      The internet fundamentally changed the dynamics of these games. Many (most?) players find it difficult to ignore that the answers to all their questions are within arms reach.

  3. You know, some of us still play these games by terrisus · · Score: 4, Insightful

    For some of us, gaming past isn't "looking back on things and remembering them."

    While it's true some people do just look back on it and remember things as better than they were, and that's their issue, it's not the case for everyone.
    Some of us still play those games you know.

  4. "Old Bones" by keyne9 · · Score: 4, Insightful
    Why are the newest games in the series so drastically different from the original? The answer is because gamers demand more from their hobby now, and there's just not a lot of meat on those old bones.


    Those "old bones" have a tendency to still have similarly excellent gameplay as the newer generation (and are usually far more challenging to boot!). When will we realize that gameplay isn't all bells and whistles?
  5. EA Strikes again by fotbr · · Score: 5, Insightful

    Why put out new stuff when you make extremely minor changes and call it a new game? EA proved that business model to be a successful one, and everyone else has followed.

    From a business standpoint, it makes sense -- why take a risk when you don't have to?

    From a consumer standpoint, it sucks. Eventually enough consumers will quit buying SUPER-COOL-GAME-2,3,4....x and force a shift in the market. Until that happens, enjoy Madden 2007, 2008, 2009, etc and FinalFantasy-WHATEVER because its not going to change.

  6. Exactly. by Sage+Gaspar · · Score: 4, Insightful

    Just look at Metroid, Mario, Metal Gear, Castlevania (SotN and gameboy), Zelda, Prince of Persia, Final Fantasy... Fans and newcomers alike hated the more recent installments, right? Right?

    No, it's not hard to involve the themes, maybe part of the storyline, and the major gameplay elements from the original game into an entirely new engine. But it does make a convenient scapegoat if you're a developer whose games are failing or a pundit firing off the first story idea that came to his mind.

  7. If you're nostalgic, then *go back and play it* by roystgnr · · Score: 4, Insightful

    What's the point of hypothesizing about "if", when emulators are cheap and plentiful? If you think that Castlevania 1 was better than it's latest sequel, go play it. Nobody's going to pick on you for not keeping up with the times.

    Sometimes I find out that I just had low expectations when I was young. (e.g. Dragon Warrior 1, Final Fantasy 1, Paperboy)

    Sometimes I find out that games which were good have nevertheless been surpassed by better alternatives or sequels. (e.g. Zelda 1, Mario Kart 1, Duke Nukem 3D).

    And sometimes, the old games are fondly remembered because they were really, really good. Star Control 2, Deus Ex 1, and the Baldur's Gate series are each 5 or 10 years old, but (despite playing Starcon 3, Deus Ex 2, Neverwinter Nights, and lots of similar games from the same genres) I still haven't found any similar-but-better games to replace any of them. Judging by sales, there are a lot of people that feel the same way about Starcraft and Half Life 1. We don't all have some retro-gaming fetish, we just know what we like and know how rare it can be.

  8. Re:Don't ever try to go back. by porcupine8 · · Score: 4, Insightful
    You should have played text-based games instead.

    I was addicted to Legend of the Red Dragon in high school. A friend of a friend got a copy of LoGreenD running on his server last year, and I had a blast on it until Katrina took his computer away. It looked just as good as ever!

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  9. Re:yeah, right... by amliebsch · · Score: 4, Insightful

    Sure, there were terrible games 15 years ago, but the shear number of bad games today is the difference.

    I disagree - I think it's all perspective. 90% of everything is crap, consistently. It was then, and it is now. But with older games, you're comparing the 10% of non-crap over a long period of time - because that's all you really remember - to the entire volume of current crap/noncrap that you notice on a daily basis. So it seems like there were more good games back then.

    --
    If you don't know where you are going, you will wind up somewhere else.
  10. Re:Nothing beats today's games by AlexMax2742 · · Score: 4, Insightful
    ....where everything is a hi-res shade of brown, and the boss is always a giant bug.

    Compared to the 70's where everything was a dime-a-dozen maze game? Or maybe the 80's where everything was a dime-a-dozen platformer? Or the early 90's with their dime-a-dozen beat-em-ups? Or the late 90's with their and dime-a-dozen arcadey first person shooters?



    Gaming...gaming never changes. You have the games that define the genre and you have a couple of other worthwhile titles and then you hve the vast amount of crap. Tell me, have you ever tried looking through a complete Atari, NES or SNES ROM collection and picking a game at random to see how it played. Trust me, it's just as much of a crapshoot back then as it is now.

    --
    I'm the guy with the unpopular opinion
  11. Re:Nothing beats today's games by CaptainCarrot · · Score: 4, Insightful

    I think you have put your finger on the problem. We remember the great games of the past when we get nostalgic, for the very reason that they have enduring value. Of course a merely average modern game doesn't stack up, even if that game is superior to an average older game.

    I play a lot of games via MAME and enjoy them a great deal -- but I don't play every game I can find. I don't want to. Most of them weren't that good. Still, I think TFA overstated the case.

    --
    And the brethren went away edified.