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The State Of The Platform Game

simoniker writes "Gamasutra has a rather huge article up explaining the state of the platform gaming genre, with an interesting introduction: 'Platform games used to enjoy a 15% share of the market in 1998 - and considerably more in the 16-bit era - but [has now dropped significantly]. As a consequence, marketing circles are reportedly deliberating that platform games - as a genre - are not as attractive to consumers as they once were. We believe it's not an issue of genre, but an issue of effective design principles of past being forgotten.' There follows plenty of comparisons between Sonic, Mario, Rayman, Crash, Jak, and friends! Is it time for the platformer to make a bigger comeback?"

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  1. Re:The problem is 2D control. by dosboot · · Score: 5, Insightful


    I agree. I've argued many times that there are things that 2D can do that 3D can't. It's much harder to make a fun 3d platformer because you can't expect the player to have things we take for granted in 2d games. What 2d games have that 3d don't is precision (i.e. moving, jumping and landing with near pixel perfect accuracy) and clear perspective (the enemy, and hence his attacks, are frequently not in view to the player in a 3d games). When you can't expect the player to have precision and situational awareness things end up being more boring.

    I can't help but zero in on this part of the article:

    "The real problem was the language barrier and a lack of understanding each other's creative goals. When I would pitch say, a 'platform shooter with racing bits inbetween levels, set in space', they told me it was unmarketable. There was no hook for them. For me, I was imagining the potential fun aspect, but for them, it was about trying to find something sexy or 'MTV" within the concept they could sell to a shop. Fair enough."

    Any gamer or half decent developer thinks of video games in terms of their gameplay, and thus thinks in terms of controls. Marketers and publishers don't know anything about videogames. They think we play video games to literally play as the characters, not for the underlying gamey elements.