Shadowrun vs. Shadowrun
eToyChest's regular 'I roll 20s' column today looks at the different faces of Shadowrun in the world of Videogames. Before the most recent, ill-conceived, 360 title there were several other attempts to bring the rich cyberpunk-meets-Tolkien world to gamers with controllers. Some met with more success than others. From the article: "In the Genesis Shadowrun, you played an actual Shadowrunner, the sort of guy a corporation would pay to do their dirty work, and then deny the existence of after the fact should things manage to find a fan and hit it. Moreover, you were given the ability to create a character designed after whichever abilities and archetypes you found to be most savory, and as a result, a huge array of hybrid character styles were available, creating a game with a good deal more replay value than most Sega Genesis action RPGs."
While it wasn't the first time this has been covered The Gamer's Quarter had a longer, more in-depth article about the previously released Shadowrun games back in issue #5. Sure it didn't include anything about the crappy-sounding Microsoft title, but then again... who really cares about it?
At this point in time, I'd trust the Dystopia mod for HL2 to give me a better interpretation of Shadowrun than Microsoft will.
On eBay I see genesis shadowrun for about 20 USD incl. shipping.
An interesting side note - Gibson can't STAND shadowrun. Detests it. Mostly, from what I've heard, because of their "fantasy" concessions - the dragons, the magic, etc. True Gibsonian cyberpunk is straight up technology and its use as a metaphor for the direction of humanity.
er, actually, Insect Spirits aren't the same as the Horrors - they're just another menace that tends to show up before the Horrors do. The Horrors have, thankfully, been kept mostly at bay by the efforts of -#@&*@!)
Trust me, you don't want to read any more. - The Laughing Man
-Hentai [in vita non pacem est]