Echoes of Episode Two
1up is carrying an interview from the latest CGW, talking with David Speyrer (Half-Life 2: Episode Two Project lead) about what we can expect in the next episodic content release. Typically, Valve is not exactly forthcoming with information on the title, which is expected around Christmas. Just the same, Speyrer has some interesting things to say about Valve's design process. From the article: "It's cool to realize that so many of the elements that we take for granted today, like the gravity gun or our companion A.I., were risky R&D projects during the development of Half-Life 2 or Episode One. Continuing at that rate as we release more episodes is pretty exciting for us as designers, and for our customers. We'll bring many elements from Episode One forward into Episode Two, but we expect to use dynamic scripted sequences extensively. They allow close interaction between NPCs during combat--such as Alyx wrestling with zombies in Episode One--and because they happen spontaneously, every player will see different interactions at different moments in the game."
With how much chatter there is about these quasi-sequels I have to assume the game gets better after you throw the soda can away (I always get intrupted in the blank blank train station).
I don't give a damn for a man that can only spell a word one way.
Mark Twain
So EA's re-inventing the "Intelligent Artificial Idiot" for their games? I would like to see the I.A.I. pass the grenade test. So far, only in F.E.A.R. does the enemy AI's has enough sense to say "Oh, sh*t!" before backing away when you drop a grenade right in front of them.
You obviously don't read much of gamefaqs. Even if there was 1,000 unique possible interactions, some guy would have them all documented in a .txt file and posted within 48 hours of the game's release.
** LIGHT SPOILER WARNING **
Last month's issue of PC Gamer magazine (the US edition) had a great preview of Episode Two which stated some pretty nice design elements. For instance, Gordon and entourage will cover a LOT more ground - even more than in Half Life 2 - in a 4-6 hour timespan. There will also be more open forested areas which will push the Source engine in new ways, and AI will be adapted to accommodate these arenas. More friendly NPCs will work with Gordon to move him forward and keep him safe. Some NPC-heavy battles will be reminiscent of Call of Duty where good guys yell orders and observations to one another and assist Gordon in combat. There will also be at least one new enemy, gun, and vehicle!
I suspect that episode 2 will introduce a clone army, have one of the main characters get revenge after his mother dies, and have a secret marraige.
Oh, wrong Episode 2?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Actually the grunts in Half-Life 1 said "Oh sh*t!" while running away from a grenade ;)
Well... It doesn't really matter for me what Episode 2 is all about, as long as this is included...
One CS student VS 893 DOS games: Let's play oldies
2.66 GHz is low end?
Oh fuck, I'm old.
Technoli
Try installing AMD's dual-core drivers, if you haven't already. I don't have dual-core myself, but I hear that it can be an issue for some programs.
Barring that, try turning off the dual-core from the BIOS. Most people's systems work fine with all programs running dual-cores, but turning off the feature is not an uncommon fix if your machine isn't running right.
Convert FLACs to a portable format with FlacSquisher
So you have to buy HL2: Episode 2 to get Portal and Team Fortress 2. Maybe bundling makes sense for retail box copies where it's cheaper than multiple product launches, but why require it for downloads? Couldn't they sell plenty of downloads at $5 or $10 each and let the bundled versions be a discount? You'd think that an alternative distribution channel like Steam would want to provide advantages over retail, rather than stick you with the same thing either way.
The Nazis in the original Medal of Honor didn't say "oh sh*t", but they would throw the grenade right back at you 90% of the time. 'Twas quite the pain in the ass.