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Endgame- Google Maps RTS (beta)

jshanman writes "Play the first Google Maps RTS! Online players (2-25) randomly receive a set of countries with troop hitpoints based on real world population data. To play: attack neutral and enemy countries in an effort to try to take over the world. You have a 20% chance of receiving more troops when you overtake an enemy country. More features to come! (currently in public beta status)."

13 of 117 comments (clear)

  1. Already slashdotted by rminsk · · Score: 1, Informative

    The site is already slashdotted.

    1. Re:Already slashdotted by moresheth · · Score: 5, Informative

      Perhaps we can look at some other games using Google Maps.

      http://moloko.itc.it/trustmetricswiki/moin.cgi/Gam esOnGoogleMaps

    2. Re:Already slashdotted by j_snare · · Score: 3, Informative

      I hate to point out that it's not a Google product here, it's a third party who uses Google Maps, and it is in beta.

    3. Re:Already slashdotted by Anonymous Coward · · Score: 1, Informative

      Well I removed the CMS, so only guest accounts based on cookies will work. I guess I knew that it would probably take my site down, but I really wanted to get the word out. Soon, I'll get a real host.

      I've been contacted by a few people offering to host mirrors, but the application uses a database and such, so it would be complicated to transfer.

      Good luck, and I hope it continues to work.

      - JS

  2. Dick by Punboy · · Score: 4, Informative

    Whoever posted this to slashdot is a dick. He says he's running it off a home server.

    --
    If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    1. Re:Dick by C-Shalom · · Score: 2, Informative

      Yea, IP lookup shows it's DSL by Ameritech

    2. Re:Dick by kevin_conaway · · Score: 5, Informative

      Relax, it was the author himself that submitted it.

      jshanman (endeavorpub@sbcglobal.net) writes "Play the first Google Maps RTS ! Online players (http://www.endeavorpub.com/endgame)

      He should have known better

  3. Re:Diplomacy by Anonymous Coward · · Score: 1, Informative

    I'm working on keeping the site up! But it's a computer in my basement on my DSL connection! Please keep checking back often and I'll try to keep it up :)

    When it does work again, please contribute your ideas on the forum. Thanks!

    - JS

  4. First nothing! by bunbuntheminilop · · Score: 5, Informative
    RISK using the google API.

    Granted, its not REAL TIME. Then again, the game in this post doesn't exactly sound like its real time does it? Not that I could see, because the poor server has probably burst into flames.

    Actually, now that I think about it, maybe its the same developer. Can someone confirm/deny?

  5. Re:Currently /. by snaptography · · Score: 3, Informative

    Fast Company Magazine actually just posted an article regarding Google Mashups being used for Games. Check it on out! http://blog.fastcompany.com/archives/2006/08/10/go ogle_games.html?partner=rss

    --
    -- www.kiwicommunications.com --
  6. Google Maps Flight Simulator + GE Games by Lord+Satri · · Score: 2, Informative
  7. FAQ http://slashdot.org/faq/suggestions.shtml#su90 by peterfa · · Score: 2, Informative

    Slashdot should cache pages to prevent the Slashdot Effect!

    Sure, it's a great idea, but it has a lot of implications. For example, commercial sites rely on their banner ads to generate revenue. If I cache one of their pages, this will mess with their statistics, and mess with their banner ads. In other words, this will piss them off.

    Of course, most of the time, the commercial sites that actually have income from banner ads easily withstand the Slashdot Effect. So perhaps we could draw the line at sites that don't have ads. They are, after all, much more likely to buckle under the pressure of all those unexpected hits. But what happens if I cache the site, and they update themselves? Once again, I'm transmitting data that I shouldn't be, only this time my cache is out of date!

    I could try asking permission, but do you want to wait 6 hours for a cool breaking story while we wait for permission to link someone?

    So the quick answer is: "Sure, caching would be neat." It would make things a lot easier when servers go down, but it's a complicated issue that would need to be thought through in great detail before being implemented.

    Answered by: CmdrTaco

    Last Modified: 6/14/00
  8. New Server by Anonymous Coward · · Score: 2, Informative

    http://s173754370.onlinehome.us/endgame/news.php

    After a good slashdot thrashin' I decided it was finally time to break down and get a host, at least for this application. Let's just hope I don't use up the 500GB bandwidth too fast...