Can a Gaming Cafe be Successful?
droidlev asks: "For years I've been toying around with the idea of opening up a medium sized gaming cafe in the Chicago suburbs. I have already taken care of the issue on how to make money during the day, when our younger market is in school, However, the question of whether or not a place like this can be successful, still remains. I've seen plenty of undermanned and poorly planned places in the area (and on the East Coast) like this go under in six months. What is your opinion? What ideas and thoughts do you have that could help a place, like the one I'm proposing, succeed? Do you have gaming cafes in your area that are successful? What unique techniques have they implemented?"
I live in Brisbane, Australia, and gaming cafe's are quite popular in the major cities. I know of at least four around inner city brisbane that have been open for years and are quite successful. From my observations their main revenue intake is based around these key concepts: 1. Location 2. Word of mouth Location is imperical, and you need to strike deals/lan nights to get word of mouth generation. Setting up shop near a school (preferably private school) can sometimes make this type of business a success, as i've seen in Brisbane. If you start all nighters and events it will generate a decent amount of friends telling other friends and so on to bring in business and customers. Anyway, these are just a few suggestions i'm guessing you already know about, hope it helps. PS: If you have the room, get a pool table!
You didn't specify what kind of games your cafe would feature. I assume you mean computer games (WoW, CS:S, et al). There is a place in my area that does very well in that market, but only because of variety.
I'd recommend offering something aside from computer games. Set up some tables for Magic: The Gathering, D&D, Battletech, Warhammer, etc so you aren't only catering to the "I don't have broadband" market. This way you'll become a social gathering place for geeks. You may even consider starting a card/miniature trading deal in your shop where you buy things from your customers and sell them back.
That's my advice. But, then again, I have NO business sense.
Anyone else think the comments just weren't rendering right before they turned off ABP and saw ads?
Well, I run one along with two other guys. The place will eventually make money but its not exactly a cash cow here (although it may get better after some of our competition goes under).
A lot of people chimed in mentioning that computers and net access are cheap. Well, that's true. I would also mention that, at a hypothetical $5.00 / hour (we're cheaper due to being in small town USA), it takes quite a while to catch up with a computer, games, maintenance, and internet access.
For people who either just browse the net or people who play games maybe five or six hours per week, it's much less trouble and cost effective to go to a place like this. I dare say that most people fall into that more casual group--especially when you consider they also divide their time with home consoles. We also have a nightly and weekly open-pass rate that keeps the place hopping when we would otherwise be slow.
There are other mitigating factors too. Maybe they don't trust their roommates. Maybe they're traveling. Maybe they really just want to avoid their parents. Maybe they skateboard in the area and just want to buy a drink someplace cool. All of these people fill in the gaps that are left by hardcore gamers just buying their own computer.
Some advice, don't go it alone. We have three people that own / work the place (only open after 5pm) and we couldn't really do it with less (and bona fide employees are expensive). Also, plan to replace your computers. If you don't you'll run out of money just when the business is taking off. Also, don't forget the three most important things to a business: location, location, and location. Finally, keep in mind that some games aren't licensed for cafe usage without special arrangements. Most notable is Valve Software (for which we have a cafe license). Also, don't pirate Windows. It's just stupid (and *will* get you shut down when the competition kindly turns you in).
I think Mauve has the most RAM. --PHB (Dilbert Comic)
There's also one here in sunny Portland, OR. It's called backspace ( www.backspace.bz ). They have just celebrated their 3 year anniversary of gamingness. I think the trick that Backspace has pulled is that it's in a very swanky area of downtown Portland, and they've fused a cyber cafe with a full-fledged art gallery, and chill out area. They've got a lot to offer in the way of neo-entertainment. Modern art, coffee, free wi-fi, comfy chairs, chess and other board games, pool, and a slew of PC games with either an internet or LAN option for play. It should also be mentioned that their location in downtown provides them with a maximum amount of both, business traffic in the daytime, and lots of people in the evening that are within walking distance that want to get out of their tiny apartments. I don't know how you'd convince a bunch of suburbanites to leave their tract housing developments to play games. But, I think a key is to offer diversity and appeal to professionals looking for a convienient and chic place to have meetings, as well as gamers looking to come out of their caves. Good luck!
I know a guy that has a successul gaming business. He offers a laundry feature. So people can clean their clothes while they purchase \ play games. This is a great idea considering alot of gamers need to clean their clothes anyways. btw I'm an evil genius.
you have to understand that most people don't go to gaming cafes for the games perse, they go for the social interaction, they go to play with their friends and be able to yell at them, they go to hang out with people with similar intrests. I have a better PC than the local place I go to game at and so do most of my friends, but it's easier to spend a few bucks and just go to the gaming place down the street than drag a bunch of computers around and fool with networking them and making sure everyone has the same version of what we want to play and working cd keys and ect. the gaming place I go to is open 24/7 and after 5 hours is free, (5 an hour) So it's pretty common for us to just go and set up shop and do an overnight there playing till the wee hours of the morning. When I was on break from college one summer about 6 of us litterally lived up there for almost a week straight sleeping on the couches and ordering pizza. I mean we probably didn't smell very good by the end of the week but it still ranks as one of the most fun times i've ever had. The key to a good gaming place is to make it somewhere that people just want to go to hang out and escape and not be bugged. I don't know how long this place will last but it's been open for over 5 years now and it's just a small 10 computer place in a small town. the key is that the owner is a cool guy, he lets people play sometimes if they are a little short or he'll let them owe him and ect. people like him people like the others who play there, people keep coming back and the place stays full all the time.
I like to think of the real problem game centers have in terms of system dynamics: a game center draws customers from within a limited geographic radius (about 10 miles, or maybe 15 km, in my case). Within that radius there are a limited number of people who will be interested in what you offer. In the early days business grows exponentially, but NOT because of any kind of growth in the number of potential customers--it's just that more and more of your fixed number of potential customers are finding out about you. At some point you reach saturation, and that where the system dynamics comes into play: you are in a fight between the number of potential customers in your area that are leaving (graduated, moved away, bought their own computer, ran out of money, lost interest, etc.) versus the number of new potential customers that are being created (moved in, got old enough mom would let them play, etc.). Basically, there are many more paths for customers to leave then there are for them to arrive in your pool of "potentials", so it's a loosing proposition.
Yes, there are things you can do to change the coefficients of some of the terms in the basic equation: you can try to bring in more adults, you can add more games more frequently, do more advertising, etc. What I've seen, though--and I've validated the basic model with several other (former) game center owners--is that if you do everything right business is good for about a year and a half, then it peaks and falls off to much lower level. Revenues can remain stable after that point, but at a level that is WAY below the peak--and that generally means you don't have the profits you need to upgrade machines, buy new games, etc. When you stop being able to upgrade and add new games, you enter the final part of the curve when business falls off further from the already-low plateau it was at, and then you're dead (in terms of the business).
Tweak the situation a little bit and the timing of when you hit the inflection points on the curve will shift forward or backward some, but the basic shape of the curve doesn't change--that's why I say that this really isn't a viable business.
Oh, those "special circumstances" I mentioned, that would make it viable? They DO exist, but are rare: for example, you don't pay for most or even any of your games (a popular strategy in developing countries, and unfortunately used much more frequently than you might think even in the developed world!); you're setting up business in a community where there's nothing else for kids to do; you find other uses for the floorspace and computers that you can make money on when people aren't playing games (computer classes, for example). Even if these or similar factors apply in your case, though, they usually only make the difference between surviving and not--I've never seen a case where they are enough to actually get things to the point where the business is financially attractive to be in.
Yes, all of the
solution to the stealing the mouse balls - get a laser mouse instead
Yeah, but then people would just steal the frickin lasers, strap them to shark's heads and then we'd be in real trouble.
The guys running the computer place in my neighborhood has it figured out: hot high school girls. Apparently, they get paid 15 an hour, which is decent, but obviously draw in the entire geek crowd (especially from their high school). They sell computers, too.
A NYC lawyer blogs. http://www.chuangblog.com/