Samsung Develops World's First three-inch VGA LCD
Nomad05 writes "Samsung announced this week it has developed the world's first three-inch VGA LCD panel that "directly meets industry interface standards for digital still cameras." What this means is that future LCD screens on digital cameras will allow multimedia to be viewed at a resolution of 640x480. Presently, a majority of camera LCDs only display multimedia at a resolution of 320x240 — significantly lower in quality than Samsung's new LCD.
In layman's terms, expect significantly brighter, more detailed LCD displays, which will enable you to review your photography more thoroughly after you take an exposure. This innovation will make it easier to spot blurry images and ensure your photo is framed properly.
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In my day, we had 320x200, and 16 colors. By God, we were thankful for it!
If you go to Intel and ask for one unit of their latest embedded processor, they'll sell you a technology demonstrator kit. It's cost more per unit than if you were buying 200,000 units, but you can actually get one. The same pretty much goes for RAM chips or USB chips or whatever. Not for displays though. For some reason you can only buy displays by the thousands, unless you buy one from someone who has already bought them by the thousands. Most of the time it is cheaper to buy some consumer electronics device which has the component you're interested in it and pull it apart.
How we know is more important than what we know.
3.2 Megapixel Phone Camera in Japan with VGA LCD
v 904sh/index.html
http://www.vodafone.jp/english/products/model_3G/
Sharp and Toshiba both make PDA-sized VGA screens. Maybe NEC, too. I think the Toshiba is a 640x480 screen, while the Sharp is a 480x640 screen.
Look up the Toshiba e805 PDA. Or the Dell Axim x51v (which can be had cheaply). Both feature a 3.8" VGA screen.
So all that's been accomplished is the screen is an inch smaller.
I've had QVGA screens that were 1.6" in size, so they had the same DPI as this screen...
This innovation will make it easier to spot blurry images and ensure your photo is framed properly.
Say what? The images that are rendered onto the tiny screen of a camera are sized down with aliasing algorithms. Although the resizing will happen at 640x480 instead, this will have little impact since we do no longer take memorable pictures at this resolution. Memory is so cheap now and I'm sure we can get four gigs under a hundred bucks soon, too. So, either way, the picture is always going to be scaled down and viewed in proper resolution once you've zoomed in a few times.
Also, the higher resolution won't do anything at all for those of you who want to spot blurred pictures with more ease. Even if it's definitely a higher DPI, you end up watching at 3 inches which is very small, so blurred objects that appear not so sharp will appear sharp on this tiny display, simply because the blurred area will appear so small on a small screen, it won't even be noticable. Once again, zooming in is the only solution.
Either way, I'm sure someone will come up with an algorithm that detects blurred images automatically. It may not be 100 percent proof, but that's still a lot better.
I'm obviously trolling here, however. More DPI is always nice and I bet we can go to 1000 DPI before we stop bothering that much about it, but the arguments used in this article made no sense to me.
Full Tilt
I'm sure it won't have a positive effect, but it may not have as much of a negative effect as you'd think. Back when I was doing Palm OS programming, I kept track of the trends in Palm hardware, and most of their machines are battery-powered devices using 320x480 displays (so half this resolution). Hardware review sites would do various battery life tests on new units, including various combinations of display off and on, CPU running and idle (and therefore halted and using very little power), backlight off and on, etc. And what I remember noticing is that the LCD really doesn't take up nearly as much power as you'd think. It's mostly the other parts of the device that use up the real power.
Also, I'm not really sure that a higher-res display will use much more power at all. Most of the power used is from the backlight, if I recall correctly, and that is going to be proportional mainly to the total area -- it shouldn't matter much how many pixels there are in that are. As for brightness increases, if this means a brighter backlight, then it might use more power (assuming all other things are equal), but with an LCD, there are two ways to increase brightness: one is to brighten up the backlight, and the other is to reduce the amount of light that the LCD blocks. The latter means you can get a brighter screen with the same backlight. If they do that, then it wouldn't necessarily increase power usage at all.