Beyond DirectX 10 - A glance at DirectX 10.1
Hanners1979 writes "Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards looks at what's new and what will be changing in this release, set to become available not all that long after DirectX 10 — There's more to it than you might imagine."
I was reading this and was amazed to see "DirectX 10.1 will also see the introduction of full application control over anti-aliasing" ..... hasn't that been a feature in OpenGL for quite some time?
At least it looks like 10.1 will be decent and will have some nice performance improvements, especially with page-fault handling. Is it just me or are GPUs becoming computers on a chip?
Thankfully DirectX has grown up since the days of 1995/98... ick
to include Direct X 10 in XP? This has to be one of the worst examples of extortion that MS have done in a long time.
Let's hope that most games stick with DirectX 9 (or OpenGL... one can only wish)
being vague is almost as cool as doing that other thing...
Another standard that the whole 'Information wants to be free' crowd will gladly embrace, since it allows them to play ExtremeFooDeathFPS9000. This same crowd will then rail against the MS monopoly and how they installed Gentoo using the tweaks at funroll-loops.org, and then line up outside Best Buy to buy the new XBox. The final screams of futility will be when they swap stories about how great SGI was and wouldn't it be wicked cool if they still made machines.
DirectX is MS koolaid nothing more. As such, it will be updated from time to time. It will probably get better. Eventually there will be 3d effects in the Window Manager (or is that called "Explorer.exe"?). Big whoop. Next up, MS updates 'Solitaire', lets discuss.
I want to delete my account but Slashdot doesn't allow it.