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Beyond DirectX 10 - A glance at DirectX 10.1

Hanners1979 writes "Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards looks at what's new and what will be changing in this release, set to become available not all that long after DirectX 10 — There's more to it than you might imagine."

2 of 236 comments (clear)

  1. OpenGL doesn't seem good for the industry by Anonymous Coward · · Score: -1, Troll

    "OpenGL is alive and well. It would be great if some of the Windows developers started using it though, since they are in the majority. Please, feel free to join the rest of the world."

    The rest of the world? Is the "rest of the world" writing games? OpenGL in the "rest of the world" is used in CAD, visualization, and some other high-end vertical apps. However in "windows world", games come out first, and there DirectX is king. When OpenGL is ready to go tit for tat with OpenGL. Then we can talk about the "rest of the world". Otherwise you all are wasting our time.

  2. Re:Hopefully... by Anonymous Coward · · Score: -1, Troll

    no no.. i think they should wait for directx 10.2. 10.1 will be obsolete once 10.2 comes out.