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Microsoft To Enable User-Created Xbox 360 Games

simoniker writes "Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 'Creators Club'. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress."

3 of 303 comments (clear)

  1. Well color me impressed... by Stachybotris · · Score: 5, Interesting

    But this seems like a good idea in many ways. I'm a bit taken aback that MicroSoft is doing something to let hobbists flex their creative muscle, especially in such a (relatively) open way. I mean, development for X-Box and PC? That's a pretty sweet deal.

    Now don't get me wrong, I'm sure a lot of the games will probably suck eggs, but it might just turn out that we'd see some real innovation in design and concept with an infusion of fresh development blood. Because you never know, one of those hobbists/indie designers might crank out something good enough to either a) get picked up by an existing studio or b) generate enough interest from others to start up their own studio. Then it just becomes a matter of being a good enough businessman to keep things working.

  2. XNA & Your Rights by eldavojohn · · Score: 4, Interesting

    The XNA site they have a FAQ that doesn't really address my big question: If you create a game using XNA and distribute it to the community, who owns it? Are you forced into a licensing agreement? If so, is it one closer to the GPL or Microsoft's? This is very interesting because Microsoft may be claiming publishing rights to these games in the TOS for XNA.

    So it could be a standard American Idol style:
    1) trick contestants into signing away all rights they have to their work
    2) let the community decide who is the best
    3) publish their work and profit!

    If you have preliminary questions about the XBox 360, you can find it on their forums.

    --
    My work here is dung.
  3. Re:Killer Feature by CastrTroy · · Score: 5, Interesting

    Well, the good news, is that the Nintendo Wii Dev Kit will cost somewhere around $1700. That's not too bad a price, considering the PS3 kit is rumoured to cost between $30,000 and $50,000. I'm not sure how much the full dev kit on the XBox 360 goes for. I think this could open up a lot of possiblities for the Wii. You get the full dev kit for under $2000. Not some rinky dink homebrew version, the whole thing. At this price, there could be WiiNux before we know it. And it would probably sell if it offered good multimedia functionality to the Wii, such as playing downloaded movies, and Linux games. Although I don't think Nintendo would let that fly, as people would just install an emulator, and play the Old NES games for free instead of paying for them.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.